Creative One-Ways: Difference between revisions

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{{Infobox Level New|
{{Infobox Level
|name = Creative One-Ways
|pack = cclp2
|image = [[Image:CCLP2 Level 86.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 86
|level = 86
|password = IMOL
|image = [[File:CCLP2 Level 86.png|300px]]
|hint = No
|chips required = 0
|chips available = 0
|time = 350
|bold ms = 249
|bold lynx = 246
 
|difficulty ms = 3
|bold difficulty ms = 3
|bold complexity ms = 2
 
|difficulty lynx = 3
|bold difficulty lynx = 2
|bold complexity lynx = 3
}}
}}


'''Creative One-Ways''' is the 86th level in [[Chip's Challenge Level Pack 2]]. This level is a one-way puzzle, and eventually with the collection of the [[green key]], turns in the other direction back to the exit, lending a unique [[Eric Schmidt]] touch that was used by other designers in the future.
'''Creative One-Ways''' is the 86th level in [[Chip's Challenge Level Pack 2]]. This level is a one-way puzzle, and eventually with the collection of the [[green key]], turns in the other direction back to the exit.


The [[pink ball]]s at the beginning forever bar the exit unless a [[block]] is sent in front of some of them. The one block that can be used in this way [[Hot block|is hot]], and also the top edge of that block, even if it were moved R, is blocked off by the [[green lock]]s. Chip must, then, move through the level to collect the green key, then move back to the start and storm the exit. [[Even step]] is highly recommended.
The [[pink ball]]s at the beginning forever bar the exit unless a [[block]] is sent in front of some of them. The one block that can be used in this way [[Hot block|is hot]], and also the top edge of that block, even if it were moved R, is blocked off by the [[green lock]]s. Chip must, then, move through the level to collect the green key, then move back to the start and storm the exit. [[Even step]] is highly recommended.
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Secondly, since tanks do not wait [1] before they turn and Chip cannot boost away from [1, 1], the upper tank under the ice rink will either touch the blue button before Chip can get past the tank on [3, 0], or will hit the button at the same time as Chip touches [4, 1], therefore sliding onto the ice rink and blocking Chip off. Move the upper tank R to give it enough room to back up, and the level can now be solved in Lynx.
Secondly, since tanks do not wait [1] before they turn and Chip cannot boost away from [1, 1], the upper tank under the ice rink will either touch the blue button before Chip can get past the tank on [3, 0], or will hit the button at the same time as Chip touches [4, 1], therefore sliding onto the ice rink and blocking Chip off. Move the upper tank R to give it enough room to back up, and the level can now be solved in Lynx.
==Full level map==
[[File:Cclp2_full_map_level_86.png|500px]]


== Walkthrough ==
== Walkthrough ==
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