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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 84 | |level = 84 | ||
| | |image = [[File:CCLP2 Level 84.png|300px]] | ||
}} | }} | ||
'''Crypts of Aganorak''' is the 84th level in [[Chip's Challenge Level Pack 2]]. It is unknown what | '''Crypts of Aganorak''' is the 84th level in [[Chip's Challenge Level Pack 2]]. It is unknown what Aganorak signifies; it's likely a nameless location made up by [[Tyrethali Ansrath|Tyrethali]] when he designed the level. E-mails to Tyrethali did not ascertain a definitive answer. | ||
Teleport south, move up two rows past the [[pink ball]]s and take the [[red key]] on the left, then slide UD, open the [[red lock]], and bludgeon through the [[blue wall]] maze to collect [[fire boots]] and some chips in a [[thin wall]] maze above that. Now, use the teleport to speed things up by [2] with >LRL D, rather than walking D 2L; this path arrives at | [[Teleport]] south, move up two rows past the [[pink ball]]s and take the [[red key]] on the left, then slide UD, open the [[red lock]], and bludgeon through the [[blue wall]] maze to collect [[fire boots]] and some chips in a [[thin wall]] maze above that. Now, use the teleport to speed things up by [2] with >LRL D, rather than walking D 2L; this path arrives at (14, 15) [1] quicker and allows Chip to [[spring slide]] southwards. | ||
In this [[cellblocked]] maze with [[fire]], take the first chip, then move through the grid LUL 3D RURDRUL (the reverse of this also works), and teleport U to use your new [[blue key]]. If Chip's on time, he can sneak past the [[bug]], and then collect the circle of four chips and the chips and keys in the middle below. From here, teleport >DR, open the [[yellow lock]], and then collect the 13 chips and [[flippers]], but watch out for [[walker]]s. If Chip finds that walkers are coming from the right, take the four to the left first; if it's urgent to get over now, go to the right first. Up to [4] can be spared in this room since the route is a 426.8. | In this [[cellblocked]] maze with [[fire]], take the first chip, then move through the grid LUL 3D RURDRUL (the reverse of this also works), and teleport U to use your new [[blue key]]. If Chip's on time, he can sneak past the [[bug]], and then collect the circle of four chips and the chips and keys in the middle below. From here, teleport >DR, open the [[yellow lock]], and then collect the 13 chips and [[flippers]], but watch out for [[walker]]s. If Chip finds that walkers are coming from the right, take the four to the left first; if it's urgent to get over now, go to the right first. Up to [4] can be spared in this room since the route is a 426.8. | ||
Now, teleport >2L to swim to the final chip, then >RL and past the [[socket]]. According to the hint, the exit is under the block on the right side; the other one has fire under it, which would be bad even if Chip still had fire boots because he can't escape the room. | Now, teleport >2L to swim to the final chip, then >RL and past the [[socket]]. According to the hint, the exit is under the block on the right side; the other one has fire under it, which would be bad even if Chip still had fire boots because he can't escape the room. | ||
==Full level map== | |||
[[File:Cclp2_full_map_level_84.png|500px]] | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|6t_KwUwlTiI}} | |||
{{Level Progression|Warehouse I|Follow the Glacier Brick Road}} | {{Level Progression|Warehouse I|Follow the Glacier Brick Road}} |