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m (→Fix for Lynx) |
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp2 | ||
|level = 34 | |||
|image = [[File:CCLP2 Level 34.png|300px]] | |image = [[File:CCLP2 Level 34.png|300px]] | ||
|hint = Dear Chip, In some ways this will be the most important level for you. So, cypher, Chip, cypher! Secretly, Melinda. | |hint = Dear Chip, In some ways this will be the most important level for you. So, cypher, Chip, cypher! Secretly, Melinda. | ||
}} | }} | ||
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==Fix for Lynx== | ==Fix for Lynx== | ||
Cypher II has numerous [[invalid tile]]s, such as items buried under [[dirt]] or [[blue wall]]s. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], these items were simply moved to the upper layer, meaning you only have to step on them once. This along with [[trap sliding]] are what is responsible for the abnormally large difference between the MS and Lynx bold times, a total of | Cypher II has numerous [[invalid tile]]s, such as items buried under [[dirt]] or [[blue wall]]s. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], these items were simply moved to the upper layer, meaning you only have to step on them once. This along with [[trap sliding]] are what is responsible for the abnormally large difference between the MS and Lynx bold times, a total of 13 seconds. | ||
Additionally, the ending area works differently in Lynx than in MS. In Lynx, simply pressing the [[green button]] will cause the [[tank]] to make its way to the [[brown button]]; however, in MS, the [[blue button]] must be pressed twice before the tank starts moving. This cannot be done until the [[red button]] is hit, and then the player must release the tank from the [[trap]] it gets stuck in. To emulate this, CCLXP2 places the offending tank in a trap that is only opened when the tank button is hit once. | Additionally, the ending area works differently in Lynx than in MS. In Lynx, simply pressing the [[green button]] will cause the [[tank]] to make its way to the [[brown button]]; however, in MS, the [[blue button]] must be pressed twice before the tank starts moving. This cannot be done until the [[red button]] is hit, and then the player must release the tank from the [[trap]] it gets stuck in. To emulate this, CCLXP2 places the offending tank in a trap that is only opened when the tank button is hit once. |