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Latest revision | Your text | ||
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|$02 | |$02 | ||
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|Map title. Must include a trailing NUL byte, and must not exceed 64 characters (including the NUL). Should generally be ASCII, though | |Map title. Must include a trailing NUL byte, and must not exceed 64 characters (including the NUL). Should generally be ASCII, though Tile World appears to interpret this as Latin-1. <!-- XXX what does MSCC do with a long title or byte over 128? --> | ||
|} | |} | ||
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|[[Hint]] text. Must include a trailing NUL byte, and must not exceed 128 characters (including the NUL). Should generally be ASCII, though | |[[Hint]] text. Must include a trailing NUL byte, and must not exceed 128 characters (including the NUL). Should generally be ASCII, though Tile World appears to interpret this as Latin-1. <!-- XXX what does MSCC do with a long title or byte over 128? --> | ||
|} | |} | ||
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Tile World in Lynx mode will ignore this structure and always allow any number of monsters to move as normal. | Tile World in Lynx mode will ignore this structure and always allow any number of monsters to move as normal. | ||
== See also == | == See also == |