Data resetting: Difference between revisions

64 bytes added ,  18 January 2019
Other rulesets
m (Text replacement - "Death Message" to "Death message")
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'''Data resetting''' is an [[advanced coding]] [[glitch]] in the MS version of [[Chip's Challenge]] allowing data stored on a virtual 32nd row of the [[grid]] to affect gameplay. [[Tile World]] has not correctly emulated this yet. It is commonly an element of [[insane level]]s.
'''Data resetting''' is an [[advanced coding]] [[glitch]] in [[Microsoft's version of Chip's Challenge]] allowing data stored on a virtual 32nd row of the [[grid]] to affect gameplay. It is commonly an element of [[insane level]]s. Data resetting is not emulated by [[Tile World]], and does not exist in [[Lynx]] or in [[Chip's Challenge 2]].


The map of each level has coordinates from [0, 0] to [31, 31]. However, various data are stored in an invisible row, namely row 32. This row is not visible in the level and is not intended to be modified at all during the course of gameplay. Nevertheless, the data in this row can be accessed by creating a clone connection that targets a square of the form [x, 32] with the necessary conditions.
The map of each level has coordinates from [0, 0] to [31, 31]. However, various data are stored in an invisible row, namely row 32. This row is not visible in the level and is not intended to be modified at all during the course of gameplay. Nevertheless, the data in this row can be accessed by creating a clone connection that targets a square of the form [x, 32] with the necessary conditions.