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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Debug File | ||
|image = [[Image:CCLP2 Level 15.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|designer = [[Dave Borgman]] | |||
|level = 15 | |level = 15 | ||
| | |password = YONE | ||
|hint = No | |||
|chips required = 6 | |||
|chips available = 6 | |||
|time = 250 | |||
|bold ms = 237<br>''(requires the [[Mouse Panel Glitch]])'' | |||
|bold lynx = 234 | |||
|difficulty ms = 1 | |||
|bold difficulty ms = 2 | |||
|bold complexity ms = 1 | |||
|difficulty lynx = 1 | |||
|bold difficulty lynx = 1 | |||
|bold complexity lynx = 1 | |||
}} | }} | ||
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==Fix for Lynx== | ==Fix for Lynx== | ||
Notably, the [[exit]] is hidden under the [[socket]] for the first time in CC; Chip needs only to step on the socket to win. This is not allowed in [[ | Notably, the [[exit]] is hidden under the [[socket]] for the first time in CC; Chip needs only to step on the socket to win. This is not allowed in [[Lynx]], and neither are the numerous [[monster]]s that start on top of blocks; and even without those, the level isn't solvable in Lynx, because Chip can't flick blocks off of thin walls. | ||
To fix this, in [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the monsters that started on top of blocks were shifted one tile up or down. The flippers were replaced with [[fire boots]], and the water at the end replaced with [[fire]]; and above the socket, an exit under a block was added. | To fix this, in [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the monsters that started on top of blocks were shifted one tile up or down, and the monsters at the start were all shifted one tile down. The flippers were replaced with [[fire boots]], and the water at the end replaced with [[fire]]; and above the socket, an exit under a block was added. | ||
The only tile that allows for flicking in Lynx is a block on top of a real blue wall, so all the thin walls were replaced with blue walls and the chips under the water were placed to the side. Thin walls were added on the edges of the room so that the player couldn't simply walk around all the blocks. | The only tile that allows for flicking in Lynx is a block on top of a real blue wall, so all the thin walls were replaced with blue walls and the chips under the water were placed to the side. Thin walls were added on the edges of the room so that the player couldn't simply walk around all the blocks to gather the chips. | ||
==Full level map== | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_15.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
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{{Level Progression|The Parallel Port|Paw-Print Isle}} | {{Level Progression|The Parallel Port|Paw-Print Isle}} | ||
[[Category:Glitch-dependent bolds]] | |||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] |