Debug File: Difference between revisions

280 bytes added ,  30 April 2020
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{{Infobox Level New|
{{Infobox Level
|name = Debug File
|pack = cclp2
|image = [[Image:CCLP2 Level 15.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 15
|level = 15
|password = YONE
|image = [[File:CCLP2 Level 15.png|300px]]
|hint = No
}}
|chips required = 6
|chips available = 6
|time = 250
|bold ms = 237 (requires the [[Mouse Panel Glitch]])
|bold lynx = 234


|difficulty ms = 1
'''Debug File''' is the 15th level in [[Chip's Challenge Level Pack 2]]. The level is extremely easy; Chip must simply [[flick]] six blocks off [[thin wall]]s to make [[dirt]], and then collect the resulting chips. This is worth 236; however, using the [[Mouse Panel Glitch]] for at least three flicks adds one second. The [[AVI]] has done exactly three; fewer will still result in a 236 score.
|bold difficulty ms = 2
|bold complexity ms = 1


|difficulty lynx = 1
==Fix for Lynx==
|bold difficulty lynx = 1
 
|bold complexity lynx = 1
Notably, the [[exit]] is hidden under the [[socket]] for the first time in CC; Chip needs only to step on the socket to win. This is not allowed in [[Lynx ruleset|Lynx]], and neither are the numerous [[monster]]s that start on top of blocks; and even without those, the level isn't solvable in Lynx, because Chip can't flick blocks off of thin walls.
}}


'''Debug File''' is the 15th level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Dave Borgman]]. The level is extremely easy; Chip must simply [[flick]] six blocks off [[thin wall]]s to make [[dirt]], and then collect the resulting chips. This is worth 236; however, using the [[Mouse Panel Glitch]] for at least three flicks adds one second. The [[AVI]] has done exactly three; fewer will still result in a 236 score.
To fix this, in [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the monsters that started on top of blocks were shifted one tile up or down. The flippers were replaced with [[fire boots]], and the water at the end replaced with [[fire]]; and above the socket, an exit under a block was added.


Notably, the [[exit]] is hidden under the [[socket]] for the first time in CC; Chip needs only to step on the socket to win. This is not allowed in [[Lynx]], and even without it, the level isn't solvable in Lynx, because Chip can't flick blocks off of thin walls.
The only tile that allows for flicking in Lynx is a block on top of a real blue wall, so all the thin walls were replaced with blue walls and the chips under the water were placed to the side. Thin walls were added on the edges of the room so that the player couldn't simply walk around all the blocks.


==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_15.png|500px]]
[[File:Cclp2_full_map_level_15.png|500px]]


== Walkthrough ==
== Walkthrough ==
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{{Level Progression|The Parallel Port|Paw-Print Isle}}
{{Level Progression|The Parallel Port|Paw-Print Isle}}
[[Category:Glitch-dependent bolds]]
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
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