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Indyindeed (talk | contribs) m (corrected info about lynx fix) |
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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 15 | |level = 15 | ||
| | |image = [[File:CCLP2 Level 15.png|300px]] | ||
}} | }} | ||
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==Fix for Lynx== | ==Fix for Lynx== | ||
Notably, the [[exit]] is hidden under the [[socket]] for the first time in CC; Chip needs only to step on the socket to win. This is not allowed in [[Lynx]], and neither are the numerous [[monster]]s that start on top of blocks; and even without those, the level isn't solvable in Lynx, because Chip can't flick blocks off of thin walls. | Notably, the [[exit]] is hidden under the [[socket]] for the first time in CC; Chip needs only to step on the socket to win. This is not allowed in [[Lynx ruleset|Lynx]], and neither are the numerous [[monster]]s that start on top of blocks; and even without those, the level isn't solvable in Lynx, because Chip can't flick blocks off of thin walls. | ||
To fix this, in [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the monsters that started on top of blocks were shifted one tile up or down. The flippers were replaced with [[fire boots]], and the water at the end replaced with [[fire]]; and above the socket, an exit under a block was added. | To fix this, in [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the monsters that started on top of blocks were shifted one tile up or down. The flippers were replaced with [[fire boots]], and the water at the end replaced with [[fire]]; and above the socket, an exit under a block was added. | ||
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==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp2_full_map_level_15.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
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{{Level Progression|The Parallel Port|Paw-Print Isle}} | {{Level Progression|The Parallel Port|Paw-Print Isle}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] |