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{{Infobox Level | {{Infobox Level | ||
|image = [[File:Deliveryshipintro.png| | |name = Delivery Ship | ||
|image = [[File:Deliveryshipintro.png|thumb]] | |||
|levelset = ChipHomeIS | |levelset = ChipHomeIS | ||
|designer = ChipHome5 | |designer = ChipHome5 | ||
|nocat = yes | |||
|level = 7 | |level = 7 | ||
|password = D1KC | |password = D1KC | ||
|hint = Welcome to the Delivery Ship. | |hint = Welcome to the Delivery Ship. | ||
|chips required = 77 | |chips required = 77 | ||
|chips available = 79 | |chips available = 79 (two are hiding a trap) | ||
|time = 1000 | |time = 1000 | ||
|difficulty ms = 5 | |difficulty ms = 5 | ||
}} | |||
'''Delivery Ship''' is the 7th level of ChipHomeIS.dat, a custom level set, mosty made of [[insane level|insane levels]], by ChipHome5. | |||
This level is based on [[data resetting]], a knowledge of which is required in order to fully solve it. As there's no [[exit]] tile (there's actually one, but it is cancelled by 3 spawning [[glider|gliders]] as soon as Chip starts moving), the player must perform, towards the end of the level, a proper y-coordinate data reset, in the right position, in order to generate a tile with index 22 (i.e. the exit). | |||
This, when performed correctly, will generate an exit tile under the chip socket in [10, 0]. | |||
In particular, after pushing the button in [28, 26], the player must move as fast as possible to [30, 21], before the cloned glider reaches the [[clone button]] in [26, 22], which is connected to [10, 32], i.e. resetting the one byte data related to the y-coordinate of Chip. | |||
If the player is located in [26, 22] when the data reset happens, Chip's y-coordinate will be 22, thus a tile with index 22 will generated in the lower layer of [10, 0], due to how data resetting works. Afterwards, Chip's y position will be reset to 0 and Chip will find himself in [30, 0], where the player can gather the [[yellow key]] and head towards the [[socket|chip socket]] in [10, 0], which should hide an [[exit]] tile. | |||
This is also the first level showcasing what happens when the Chip's x or y position is reset while standing on a [[hint]] tile: the position will be changed (setting to 0 either the x or y coordinate), but the game won't record this as stepping out from the hint tile, thus displaying a perpetual hint message throughout all the level, hiding the inventory and the number of chips left. | |||
Delivery Ship was one of the [[CC Zone]] Award Levels. | |||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube|MyC31SEErjM}} | {{#ev:youtube|MyC31SEErjM}} | ||