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Despawning and Respawning Glitch: Difference between revisions

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The way [[Chip's Challenge 2]] loads levels can cause objects to spontaneously appear or disappear as soon as a level starts, usually by activating another [[glitch]] in the previous level or before resetting the level. Such instances of objects disappearing or appearing are documented here.
The way [[Chip's Challenge 2]] loads levels can cause objects to spontaneously appear or disappear as soon as a level starts, usually by activating another [[glitch]] in the previous level or before resetting the level. Such instances of objects disappearing or appearing are documented here.


It can be seen in this example gif, wherein Chip [[Spring mining|spring mines]] a [[block]] off a turtle and resets the level after dying from doing so. The eye is only included for visibility.
== Vanishing objects ==
=== Via level reset during object motion ===
In this example gif, Chip [[Spring mining|spring mines]] a [[block]] off a turtle and resets the level after dying from doing so. This causes the block to disappear once the level is loaded again. The eye is only included for visibility.


[[File:Waterb.gif|frameless]]
[[File:Waterb.gif|frameless]]
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[[File:Waterb3.gif|frameless]]
[[File:Waterb3.gif|frameless]]
== Generating objects ==


{{stub}}
{{stub}}
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 01:34, 9 April 2020

The way Chip's Challenge 2 loads levels can cause objects to spontaneously appear or disappear as soon as a level starts, usually by activating another glitch in the previous level or before resetting the level. Such instances of objects disappearing or appearing are documented here.

Vanishing objects

Via level reset during object motion

In this example gif, Chip spring mines a block off a turtle and resets the level after dying from doing so. This causes the block to disappear once the level is loaded again. The eye is only included for visibility.

File:Waterb.gif

See also this gif, which demonstrates that the object doing the pushing does not need to be the player as long as you restart at the right time:

File:Waterb2.gif

This also works when the entity that is spring mined off the turtle does not match the entity at the start of the level:

File:Waterb3.gif

Generating objects