Please create an account or Login! Have fun!

Despawning and Respawning Glitch: Difference between revisions

Jump to navigation Jump to search
No edit summary
No edit summary
Line 14: Line 14:


[[File:Waterb3.gif|frameless]]
[[File:Waterb3.gif|frameless]]
Note that moving entities will not be affected if they move as soon as the level starts, which is why the glider in the above gif needed to be enclosed in toggle doors.
[[File:Lvlinit2.gif|frameless]]


== Generating objects ==
== Generating objects ==
All known glitches that generate objects exclusively involve objects being vanished beforehand.


{{stub}}
{{stub}}
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 01:48, 9 April 2020

The way Chip's Challenge 2 loads levels can cause objects to spontaneously appear or disappear as soon as a level starts, usually by activating another glitch in the previous level or before resetting the level. Such instances of objects disappearing or appearing are documented here.

Vanishing objects

Via level reset during spring mine

In this example gif, Chip spring mines a block off a turtle and resets the level after dying from doing so. This causes the block to disappear once the level is loaded again. The eye is only included for visibility.

File:Waterb.gif

See also this gif, which demonstrates that the object doing the pushing does not need to be the player as long as you restart at the right time:

File:Waterb2.gif

This also works when the entity that is spring mined off the turtle does not match the entity at the start of the level:

File:Waterb3.gif

Note that moving entities will not be affected if they move as soon as the level starts, which is why the glider in the above gif needed to be enclosed in toggle doors.

File:Lvlinit2.gif

Generating objects

All known glitches that generate objects exclusively involve objects being vanished beforehand.