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Despawning and Respawning Glitch: Difference between revisions

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== Vanishing objects ==
== Vanishing objects ==
=== Via level reset while spring mining a turtle ===
=== Via spring mining a turtle ===
In this example gif, Chip [[Spring mining|spring mines]] a [[block]] off a turtle and resets the level after dying from doing so. This causes the block to disappear once the level is loaded again. The eye is only included for visibility.


[[File:Waterb.gif|frameless]]
[[File:Lvlinit3.gif|frameless]]


See also this gif, which demonstrates that the object doing the pushing does not need to be the player as long as you restart at the right time:
If the level is


[[File:Waterb2.gif|frameless]]
[[File:Waterb2.gif|frameless]]
Line 15: Line 14:
[[File:Waterb3.gif|frameless]]
[[File:Waterb3.gif|frameless]]


Note that moving entities will not be affected if they move as soon as the level starts, which is why the glider in the above gif needed to be enclosed in toggle doors.
Note that entities will un-vanish as soon as they attempt to move, which is why the glider in the above gif needed to be enclosed in toggle doors in order for the vanishing to actually last.


[[File:Lvlinit2.gif|frameless]]
[[File:Lvlinit2.gif|frameless]]


== Generating objects ==
== Generating objects ==
All known glitches that generate objects exclusively involve resetting or changing levels after an object is vanished. However, they explicitly will not generate unless they attempt to move on their own, so generating blocks is only possible on force floors.
Vanished objects will generate in the same spot they were before once the next level begins. They will only become tangible and visible once they attempt to move.


Suppose you were to reset an additional time after the glider-in-toggle-doors test:
Suppose you were to reset an additional time after the glider-in-toggle-doors test:

Revision as of 02:08, 9 April 2020

The way Chip's Challenge 2 loads levels can cause objects to spontaneously appear or disappear as soon as a level starts, usually by activating another glitch in the previous level or before resetting the level. Such instances of objects disappearing or appearing are documented here.

Vanishing objects

Via spring mining a turtle

File:Lvlinit3.gif

If the level is

File:Waterb2.gif

This also works when the entity that is spring mined off the turtle does not match the entity at the start of the level:

File:Waterb3.gif

Note that entities will un-vanish as soon as they attempt to move, which is why the glider in the above gif needed to be enclosed in toggle doors in order for the vanishing to actually last.

File:Lvlinit2.gif

Generating objects

Vanished objects will generate in the same spot they were before once the next level begins. They will only become tangible and visible once they attempt to move.

Suppose you were to reset an additional time after the glider-in-toggle-doors test:

File:Sex2.gif