Editing Directional notation

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== Other forms and special symbols ==  
== Other forms and special symbols ==  


Because Chip’s Challenge can require much more than simple [[maze]] navigation, where certain dead ends and [[item]]s can force Chip into leaps and bounds, many symbols and different formats of directional notation are required. The types currently in use are listed as follows.
Because Chip’s Challenge can require much more than simple [[Maze level|maze navigation]], where certain dead ends and [[item]]s can force Chip into leaps and bounds, many symbols and different formats of directional notation are required. The types currently in use are listed as follows.


=== [number] ===
=== [number] ===
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A number within parentheses works the same way; [2 :2] would mean Chip also waits [2] at this location on the way back from the moves in parentheses. Note that the waits do not have to be of equal duration as long as they are on the same spot.
A number within parentheses works the same way; [2 :2] would mean Chip also waits [2] at this location on the way back from the moves in parentheses. Note that the waits do not have to be of equal duration as long as they are on the same spot.


All of these can also be separated by commas when many dead ends run into each other: (3D [L, 4R, 6D L]) = 3D L 5R 4L 6D LR 9U. Like parentheses in math problems, they can continue to combine themselves to infinity, but when this is difficult or merely more troublesome than it’s worth, bases are used for extremely busy hubs.
All of these can also be separated by commas when many dead ends run into each other: (3D [L, 4R, 6D L]) = 3D L 5R 4L 6D LR 9U. Like parentheses in math problems, they can continue to combine themselves to infinity, but when this is difficult or merely more troublesome than it’s worth, [[base]]s are used for extremely busy hubs.


=== (word) ===
=== (word) ===
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=== *X ===
=== *X ===


This rare notation notes when the mouse is clicked and Chip moves or tries to move in the direction specified. Though this is almost always for the purposes of the [[Mouse Panel Glitch]], [[Twice Step Glitch]], it can be seen in rare situations where a [1/2] wait is desired on the first move of a level, such as in [[Icehouse]].
This rare notation notes when the mouse is clicked and Chip moves or tries to move in the direction specified. Though this is almost always for the purposes of the [[Mouse Panel Glitch]], [[Teleport Skip Glitch]], it can be seen in rare situations where a [1/2] wait is desired on the first move of a level, such as in [[Icehouse]].


=== -X ===
=== -X ===
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== Simplified vs. specific ==
== Simplified vs. specific ==


In ''simplified'' directional notation, the route would simply be expressed as L 2U 3L >[2D R] L >[2U R] RD 3R 3U RLURU 2L DU [2] 2L D. Note that because a different path was taken to and from the green button, parentheses are not used.
In ''simplified'' directional notation, the route would simply be expressed as L 2U 3D >[2D R] L >[2U R] RD 3R 3U RLURU 2L DU [2] 2L D. Note that because a different path was taken to and from the green button, parentheses are not used.


A mixture can also be used, depending on which events are seen as important in a specific level. Particularly momentous events would be specified in parentheses to accent their importance.
A mixture can also be used, depending on which events are seen as important in a specific level. Particularly momentous events would be specified in parentheses to accent their importance.
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Mechanics]]
[[Category:Mechanics]]
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