Dodge!: Difference between revisions

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{{Infobox Level|
{{Infobox Level
|name = Dodge!
|pack = cclp2
|image = [[Image:CCLP2 Level 126.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|level = 126
|level = 126
|password = HYDL
|image = [[File:CCLP2 Level 126.png|300px]]
|hint = No
|chips required = 0
|chips available = 0
|time = 200
|bold ms = 156
|bold lynx = 156
 
|difficulty ms = 2
|bold difficulty ms = 2
|bold complexity ms = 1
 
|difficulty lynx = 2
|bold difficulty lynx = 2
|bold complexity lynx = 1
}}
}}
'''Dodge!''' is the 126th level in [[Chip's Challenge Level Pack 2]]. This level is completely constructed of [[pink ball]]s cloning [[fireball]]s in patterns, which [[Chip]] must figure out to dodge them. This type of technical level is typical of [[Eric Schmidt]]'s compositions.
'''Dodge!''' is the 126th level in [[Chip's Challenge Level Pack 2]]. This level is completely constructed of [[pink ball]]s cloning [[fireball]]s in patterns, which [[Chip]] must figure out to dodge them. This type of technical level is typical of [[Eric Schmidt]]'s compositions.


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Different types of [[move order]] mechanics are taught by deeper analysis of the fireballs in this level. Involuntary moves by sliding [[object]]s are processed before voluntary moves, which means that Chip cannot hope to skate past the sliding fireballs at the end, but ''Chip'''s involuntary moves are processed before monsters are. Hence, when Chip steps on the ice in front of the exit, the fireball moves out of the way before Chip hits the square, but even though the next cloned fireball is R away Chip slides first and is not killed.
Different types of [[move order]] mechanics are taught by deeper analysis of the fireballs in this level. Involuntary moves by sliding [[object]]s are processed before voluntary moves, which means that Chip cannot hope to skate past the sliding fireballs at the end, but ''Chip'''s involuntary moves are processed before monsters are. Hence, when Chip steps on the ice in front of the exit, the fireball moves out of the way before Chip hits the square, but even though the next cloned fireball is R away Chip slides first and is not killed.


When Chip uses ice skates or [[suction boots]] and is closely tangling with sliding monsters (or [[block]]s that Chip attempts to avoid and not push), the monster will move two spaces in a [[turn]] while Chip moves one. The order of these moves allows for unusual situations, both seen in the [[AVI]] solution: if a monster is two spaces behind Chip, he can safely dodge it because only its ''first'' involuntary move is processed by Chip's Challenge before Chip is in the process of leaving the square, and if a monster and Chip are attempting to step on the same [[sliding tile]] at once, the fireball's second move is processing before Chip's first move is done processing and Chip will survive.
When Chip uses ice skates or [[suction boots]] and is closely tangling with sliding monsters (or [[block]]s that Chip attempts to avoid and not push), the monster will move two spaces in a turn while Chip moves one. The order of these moves allows for unusual situations, both seen in the [[AVI]] solution: if a monster is two spaces behind Chip, he can safely dodge it because only its ''first'' involuntary move is processed by Chip's Challenge before Chip is in the process of leaving the square, and if a monster and Chip are attempting to step on the same [[sliding tile]] at once, the fireball's second move is processing before Chip's first move is done processing and Chip will survive.


==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_126.png|500px]]  
[[File:Cclp2_full_map_level_126.png|500px]]  


<!---Check these. I had to do some logical thinking to deduce this.--->
<!---Check these. I had to do some logical thinking to deduce this.--->
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