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| '''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. His first [[level set]], EricS1, is a 165 level long concept set about the adventures of [[Chip]] throughout a variety of areas, trying to escape the [[teeth]] Hoola. His far more recent level set, EricS2, is much shorter with only 30 levels and does not have a storyline. | | '''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. The set is also a loose concept set, about the adventures of Chip throughout a variety of areas, trying to escape the [[teeth]] Hoola. |
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| Eric does not commonly optimize Chip's Challenge. His scores for [[Chip's Challenge 1|CC1]] and [[Chip's Challenge Level Pack 2|CCLP2]] are 5,962,750 and 5,996,910, respectively. He has also joined this wiki as [[User:Eric119|Eric119]], contributing some knowledge of specific [[glitch]]es to it. | | Eric does not religiously play CC1 and CCLP2; his scores are 5,962,750 and 5,996,910. He has also joined this wiki as [[User:Eric119|Eric119]], contributing some knowledge of specific [[glitch]]es to it. |
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| [[Tile World 2]] is currently maintained by Eric. | | Eric is the only designer to have at least one level in all four community level packs (CCLP1-4), and one of just two people (along with [[Mike Lask]]) to have a level in each of the first three packs (CCLP1-3). |
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| == [[:Category:Levels designed by Eric Schmidt|Levels in official packs]] ==
| | [[Tile World]] 2 is currently maintained by Eric. |
| === [[Chip's Challenge Level Pack 1|CCLP1]] ===
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| {| class="wikitable sortable"
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| ! # !! Name
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| | 144 || [[The Ancient Temple]]
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| |}
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| === [[Chip's Challenge Level Pack 2|CCLP2]] === | | == Levels in official packs == |
| {| class="wikitable sortable"
| | === CCLP1 === |
| ! # !! Name
| | * [[The Ancient Temple]] |
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| | 9 || [[Maze of One Way]]
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| | 39 || [[Yike-o-Matic]]
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| | 42 || [[Hmmm!]]
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| | 44 || [[Fun House Rink]]
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| | 45 || [[Breaking the Rules]]
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| | 48 || [[And Then There Were... Four?]]
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| | 49 || [[Just a Minute!!]]
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| | 51 || [[The Lake in Winter]]
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| | 60 || [[Internal Clock]]
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| | 73 || [[Bumble Boy]]
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| | 86 || [[Creative One-Ways]]
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| | 88 || [[Don't Get Lost]]
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| | 93 || [[Exit Chip]]
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| | 97 || [[Roller Coaster]]
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| | 99 || [[One-Block Sokoban]]
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| | 105 || [[Yet Another Puzzle]]
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| | 111 || [[Monster Factory]]
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| | 112 || [[After the Rainstorm]]
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| | 119 || [[Teeth (CCLP2 level)|Teeth]]
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| | 121 || [[Flame Boy]]
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| | 122 || [[Warehouse II]]
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| | 124 || [[Paramecia]]
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| | 126 || [[Dodge!]]
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| | 131 || [[Time Bomb (CCLP2 level)|Time Bomb]]
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| | 132 || [[Captured]]
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| | 140 || [[Keep Trying]]
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| | 144 || [[Wormwood]]
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| | 147 || [[Cloner's Maze]]
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| |}
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| === [[Chip's Challenge Level Pack 3|CCLP3]] === | | === CCLP2 === |
| {| class="wikitable sortable"
| | * [[Maze of One Way]] |
| ! # !! Name | | * [[Yike-O-Matic]] |
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| | * [[Hmmm!]] |
| | 140 || [[Yet Another Yet Another Puzzle]]
| | * [[Fun House Rink]] |
| |} | | * [[Breaking the Rules]] |
| | * [[And Then There Were... Four?]] |
| | * [[Just a Minute!!]] |
| | * [[The Lake in Winter]] |
| | * [[Internal Clock]] |
| | * [[Bumble Boy]] |
| | * [[Creative One-Ways]] |
| | * [[Don't Get Lost]] |
| | * [[Exit Chip]] |
| | * [[Roller Coaster]] |
| | * [[One-Block Sokoban]] |
| | * [[Yet Another Puzzle]] |
| | * [[Monster Factory]] |
| | * [[After the Rainstorm]] |
| | * [[Teeth]] |
| | * [[Flame Boy]] |
| | * [[Warehouse II]] |
| | * [[Paramecia]] |
| | * [[Dodge!]] |
| | * [[Time Bomb (CCLP2 level)|Time Bomb]] |
| | * [[Captured]] |
| | * [[Keep Trying]] |
| | * [[Wormwood]] |
| | * [[Cloner's Maze]] |
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| === [[Chip's Challenge Level Pack 4|CCLP4]] === | | === CCLP3 === |
| {| class="wikitable sortable"
| | * [[Yet Another Yet Another Puzzle]] |
| ! # !! Name
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| | 81 || [[Estranged for a Season]]
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| | 116 || [[They're Not Called Blocks for Nothing]]
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| |}
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| === [[Chip's Challenge Level Pack 5|CCLP5]] === | | === CCLP4 === |
| {| class="wikitable sortable"
| | * [[Estranged for a Season]] |
| ! # !! Name
| | * [[They're Not Called Blocks for Nothing]] |
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| | 47 || [[The Toggle Station]]
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| |}
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| === [[Chip's Challenge 2 Level Pack 1|CC2LP1]] ===
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| {| class="wikitable sortable"
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| ! # !! Name
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| | 135|| [[Military Intelligence]]
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| | 138 || [[Greedy Twin]]
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| | 166 || [[Triple-B Battery]]
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| |}
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| == EricS1 == | | == EricS1 == |
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| Many levels in EricS1 are rough edits of existing [[Chip's Challenge 1|CC1]] levels, which either change some [[tile]]s or [[monster]]s, alter the requirements, add additional sections, or fix previously [[busted level]]s. The levels worked over were, in order of appearance in the set: | | Many levels in EricS1 are rough edits of existing [[CC1]] levels, which either change some tiles or [[monster]]s, alter the requirements, add additional sections, or fix previously [[busted level]]s. The levels worked over were, in order of appearance in the set: |
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| {| class="wikitable sortable"
| | * [[Hunt]] (all 788 chips required) |
| ! # !! Name !! Mod of !! class=unsortable|Changes
| | * [[Traffic Cop]] (Three times; Chip now has to use the [[walker]]s to touch the [[green button]] in the first, there are no monsters at all in the second, and in a much later level, many other obstacles block the path of the walkers) |
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| | * [[Lemmings]] (there are no chips, only one [[water]] space, only one [[block]], and Chip has to infiltrate the [[fireball]] room to reach the exit) |
| | 1 || Chips Galore! || [[Hunt]] || All 788 [[Computer chip|chips]] required
| | * [[Fireflies]] (no [[gravel]]) |
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| | * [[Lesson 8]] (the [[time limit]] is only 5, requiring the use of the bold solution) |
| | 20 || Traffic Cop || [[Traffic Cop]] || [[Chip]] now has to use the [[walker]]s, and there are only five [[block]]s
| | * [[Doublemaze]] (all [[thin wall]]s are replaced with random [[force floor]]s, which release the original boundaries of the maze) |
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| | * [[Sampler]] (the monsters can now move between rooms, and there are more of them) |
| | 21 || Huh? How Do You―? || [[Traffic Cop]] || There are no [[monster]]s at all, and seven [[block]]s scattered across the level
| | * [[Underground]] (all [[dirt]] is replaced with chips) |
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| | * [[Castle Moat]] (there are no [[flippers]], and there are many more [[block]]s required than the original long solution) |
| | 23 || Fireball Dilemma || [[Lemmings]] || No [[Computer chip|chips]], only one [[water]] space and one [[block]], and [[Chip]] must kill all the [[fireball]]s
| | * [[Invincible Champion]] (Three times in consecutive levels; the [[monster order]] is fixed in one, the [[water]] is also removed in a second level, and the [[glider]]s and [[bug]]s are switched in a third) |
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| | * [[Scavenger Hunt]] (Twice; changed to an [[ice]] maze, with the same boundaries, and in the second level, with a [[walker]] [[clone machine]] added at the start) |
| | 25 || Shadrach || [[Fireflies]] || No [[gravel]]
| | * [[Southpole]] (additional barriers and a [[red key]] and [[blue key]] added) |
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| | * [[Kablam]] (enlarged, made more difficult) |
| | 26 || Smooth Move || [[Lesson 8]] || [[Time limit]] reduced to 5, requiring the [[Bold time|bold]] solution
| | * [[Beware of Bug]] ([[fireball]]s are cloned from what was formerly the exit area, and Chip has to block them off with a [[block]] before they overwhelm the entire level) |
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| | * [[Strange Maze]] (the [[teeth]] and [[walker]]s now move, and the only destructive obstacles are [[bomb]]s. It is aptly named ''AUGHHHHHhhhhh...'') |
| | 35 || Double [[Forced Entry]] || [[Doublemaze]] || All [[thin wall]]s replaced with random [[force floor]]s, lifting the boundaries of the maze
| | * [[Suicide]] (several levels throughout the set, but all with different twists on how to get the gliders into the bombs.) |
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| | * [[Drawn and Quartered]] (all dirt and [[gravel]] spaces are now chips) |
| | 38 || Watch Out || [[Sampler]] || No [[gravel]], more [[monster]]s
| | * [[Forced Entry]] (thirty [[fireball]]s are sliding across the force floors, and the walls are now [[water]]) |
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| | * [[I Slide]] (the design is edited without changing the directional movements, and a [[bug]] is also added to the level) |
| | 39 || [[Paramecia (CCLP2 level)|Paramecia]] II || [[Underground]] || All [[dirt]] is replaced with [[Computer chip|chips]]; similar to [[Clear Out]] in [[Chip's Challenge 2]]
| | * [[Oorto Geld]] (only one glider will change the [[toggle wall]]s, only one block can be used, many other toggle walls added for art, some [[blob]]s released into the level) |
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| | * [[Ice Cube]] (the outer edge is replaced with [[recessed wall]]s, and the bug is also removed) |
| | 42 || [Flooded] Castle Moat || [[Castle Moat]] || No [[flippers]] and many more [[block]]s required
| | * [[Trinity]] (complicated with recessed walls, plus a fireball and a glider guarding two of the chips) |
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| | 46 || Invincible Champion || [[Invincible Champion]] || Changed [[monster order]]
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| | 47 || Invincible Champion Again || [[Invincible Champion]] || Changed [[monster order]], no [[water]]
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| | 48 || Reversed Invincible Champion || [[Invincible Champion]] || [[Glider]]s and [[bug]]s switched, no [[water]]
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| | 51 || Ice Maze || [[Scavenger Hunt]] || Changed to an [[ice]] maze, with the same boundaries
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| | 55 || Southpole || [[Southpole]] || Additional barriers and [[key]]s added
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| | 58 || Kablam || [[Kablam]] || Many more [[bomb]]s added
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| | 59 || Beware of Fire || [[Beware of Bug]] || [[Fireball]]s are [[Clone machine|cloned]] from the start area, and [[Chip]] must [[block]] them before they flood the level
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| | 61 || Rink || [[Icedeath]] || Changed to a [[blue wall]] maze, with the same boundaries
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| | 63 || AUGHHHHHhhhhh... || [[Strange Maze]] || [[Teeth]] and [[walker]]s now move, and the only destructive obstacles are [[bomb]]s
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| | 72 || Suicide II || [[Suicide]] || More [[pink ball]]s, no [[block]], [[water]] surrounding [[bomb]] corridor
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| | 74 || Watch Out! II || [[Drawn and Quartered]] || All [[dirt]] and [[gravel]] is replaced with [[Computer chip|chips]]
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| | 75 || Breakthroughs || [[Traffic Cop]] || [[Water]] and [[fire]] layout is slightly jumbled, [[ice]] added, the [[walker]]s must be used, and only five [[block]]s
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| | 77 || Isle of Force Floors || [[Forced Entry]] || Thirty [[fireball]]s are sliding around, and all [[wall]]s are now [[water]]
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| | 78 || Meshach || [[Brushfire]] || Most [[wall]]s replaced with [[fire]], [[bug]] removed and [[fireball]]s added, [[Computer chip|chips]] added to all dead ends
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| | 83 || I Slide, Human || [[I Slide]] || Design edited without changing directional movements; [[bug]] added
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| | 88 || Oorto Geld: The Sequel || [[Oorto Geld]] || One less [[glider]], only one [[block]], and a [[blob]] added
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| | 104 || Chiller Instinct || [[Ice Cube]] || Outer edge covered in [[recessed wall]]s, [[bug]] removed
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| | 105 || [[Apartment]]: The Challenger || [[Trinity]] || Complicated with [[recessed wall]]s, plus a [[fireball]] and [[glider]] guarding two of the [[Computer chip|chips]]
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| | 116 || Suicide III || [[Suicide]] || Less bombs, most [[wall]]s removed, many [[toggle wall]]s added, [[walker]]s instead of [[glider]]s, more [[bomb]]s, no [[block]]
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| | 138 || Treasure Hunt || [[Scavenger Hunt]] || [[Walker]]s coming from a [[clone machine]] chase [[Chip]]; similar to [[Spirals]]
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| | 146 || Chaos to Oblivion || [[Metastable to Chaos]] || Design uses [[wall]]s instead of [[floor]], [[Chip]] must use four [[key]]s to unlock four [[Computer chip|chips]]
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| |}
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| Twenty-eight of Eric Schmidt's levels were placed into [[Chip's Challenge Level Pack 2|CCLP2]], largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as [[Warehouse II]], [[Exit Chip]], [[Yet Another Puzzle]], and [[Cloner's Maze]] were created by Eric. Another of his levels, [[Yet Another Yet Another Puzzle]], formerly titled ''[[The Last Laugh]] II'', was placed in [[Chip's Challenge Level Pack 3|CCLP3]]. | | Twenty-eight of Eric Schmidt's levels were placed into [[CCLP2]], largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as [[Warehouse II]], [[Exit Chip]], [[Yet Another Puzzle]] and [[Cloner's Maze]], were created by Eric. Another of his levels, [[Yet Another Yet Another Puzzle]], was placed in [[CCLP3]]. |
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| == Trivia == | | == Trivia == |
| * Eric is the only designer to have at least one level in all the Chip's Challenge Level Packs, and one of just two people, along with [[Mike Lask]], to have a level in each of the first three packs.
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| * The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person. | | * The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person. |
| [[Category:People]] | | [[Category:People]] |