Exclusive: Difference between revisions

38 bytes added ,  18 May 2019
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{{Infobox Level
{{Infobox Level
|name = EXCLUSIVE
|name = EXCLUSIVE
|image = [[Image:Level 132 NES.png|300px]]
|image = <section begin=FeaturedArticle />[[Image:Level 132 NES.png|300px]]<section end=FeaturedArticle />
|levelset = Chip's Challenge 1
|levelset = Chip's Challenge 1
|level = 132 (NES Port)
|level = 132 (NES Port)
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}}
}}


<section begin=intro />
<section begin=FeaturedArticle />


'''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. It is unknown who designed it, but it was ported to a .DAT for play in [[Tile World]] by [[Eric Schmidt]]. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under [[Lynx]] rules, and when ported to [[MS]] it becomes majorly [[Busted level|busted]], because reaching the [[skates]] allows [[Chip]] to walk through an [[ice]] corner at the start of the level. As a result, the [[bold time]] in MS is significantly faster than the bold time in Lynx.
'''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. It is unknown who designed it, but it was ported to a .DAT for play in [[Tile World]] by [[Eric Schmidt]]. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under [[Lynx]] rules, and when ported to [[MS]] it becomes majorly [[Busted level|busted]], because reaching the [[skates]] allows [[Chip]] to walk through an [[ice]] corner at the start of the level. As a result, the [[bold time]] in MS is significantly faster than the bold time in Lynx.


<section end=intro />
<section end=FeaturedArticle />


For those who want to win the intended way, here is a more casual-oriented solution. From the start, there are 4 entrances to the [[teleport]], all of which lead to different sections. Enter from the bottom tile to reach the [[teeth]] area; sneak past it and head along the bottom of the level to reach a column of 5 blocks in the southwest. Use 2 [[block]]s to turn the top 2 [[water]] tiles to floor, then retrieve a third block and use it to detonate the third [[bomb]] from the left. Ignore the [[Computer chip|chip]] to the northeast, as it won't be required; instead, head northwest to an area with a [[red button]]. Tap the button at least four times to clone enough [[fireball]]s to get all three [[yellow key]]s, and push the block onto the button to get it out of the way.
For those who want to win the intended way, here is a more casual-oriented solution. From the start, there are 4 entrances to the [[teleport]], all of which lead to different sections. Enter from the bottom tile to reach the [[teeth]] area; sneak past it and head along the bottom of the level to reach a column of 5 blocks in the southwest. Use 2 [[block]]s to turn the top 2 [[water]] tiles to floor, then retrieve a third block and use it to detonate the third [[bomb]] from the left. Ignore the [[Computer chip|chip]] to the northeast, as it won't be required; instead, head northwest to an area with a [[red button]]. Tap the button at least four times to clone enough [[fireball]]s to get all three [[yellow key]]s, and push the block onto the button to get it out of the way.
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== Trivia ==
== Trivia ==
* Despite only being the 132nd level in the NES port, this is the final level - not counting the four [[secret level]]s - due to certain levels not being completed and as such being left out of the port.
* Despite only being the 132nd level in the NES port, this is the final level - not counting the four [[secret level]]s - due to certain levels not being completed and as such being left out of the port.
<section begin=intro />
==Full level map==
==Full level map==
[[Image:Cc1 full map level 132 NES.png|500px]]
[[Image:Cc1 full map level 132 NES.png|500px]]
<section end=intro />
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