Exclusive: Difference between revisions

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<section begin=intro />


'''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. It is unknown who designed it, but it was ported to a .DAT for play in [[Tile World]] by [[Eric Schmidt]]. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under [[Lynx]] rules, and when ported to [[MS]] it becomes majorly [[Busted level|busted]], because reaching the [[skates]] allows [[Chip]] to walk through an [[ice]] corner at the start of the level. As a result, the [[bold time]] in MS is significantly faster than the bold time in Lynx.
'''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. It is unknown who designed it, but it was ported to a .DAT for play in [[Tile World]] by [[Eric Schmidt]]. Exclusive is long, but relatively easy, so long as the player keeps their wits about them. The level was intended to be played under [[Lynx]] rules, and when ported to [[MS]] it becomes majorly [[Busted level|busted]], because reaching the [[skates]] allows [[Chip]] to walk through an [[ice]] corner at the start of the level. As a result, the [[bold time]] in MS is significantly faster than the bold time in Lynx.
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From here, use the block to blow up the bomb guarding the [[green key]], but don't step on any thieves. Go back to the block room and take the last block above the starting area to the top right corner of the map into one of two bombs guarding the other blue key. The final required block is in the ice section on the right where Chip found the skates. Take the topmost block out by pushing it down twice and follow the same route as before to blow up the final bomb and collect the second blue key. Chip can now take all the items he picked up and open the path to the [[exit]] through the [[force floor]] path.
From here, use the block to blow up the bomb guarding the [[green key]], but don't step on any thieves. Go back to the block room and take the last block above the starting area to the top right corner of the map into one of two bombs guarding the other blue key. The final required block is in the ice section on the right where Chip found the skates. Take the topmost block out by pushing it down twice and follow the same route as before to blow up the final bomb and collect the second blue key. Chip can now take all the items he picked up and open the path to the [[exit]] through the [[force floor]] path.
<section end=intro />


== Trivia ==
== Trivia ==
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