Please create an account or Login! Have fun!
Editing Exit
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox Tile | {{Infobox Game Tile | ||
|name = Exit | |||
|image = [[Image:Exit.png]] [[Image:ExitCC2.gif]] | |||
|cc1 = Yes | |cc1 = Yes | ||
|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 21 | |cc1index = 21 | ||
|multidirectional = No | |multidirectional = No | ||
|moves = No | |moves = No | ||
}} | }} | ||
The '''exit''' is the tile which [[Chip]] must step on to advance to the next level. Every level is required to have at least one exit, but each exit has the same effect. In almost all levels, the exit is heavily guarded by obstacles that Chip must defeat. Some of the common obstacles may include [[socket]]s, [[monster]]s, or [[lock]]s. | The '''exit''' is the tile which [[Chip]] must step on to advance to the next level. Every level is required to have at least one exit, but each exit has the same effect. In almost all levels, the exit is heavily guarded by obstacles that Chip must defeat. Some of the common obstacles may include [[socket]]s, [[monster]]s, or [[lock]]s. | ||
[[Monster]]s cannot step on the exit, but [[block]]s can be pushed onto the exit; on occasion, the exit will be under a block, but it occurred only once in [[ | [[Monster]]s cannot step on the exit, but [[block]]s can be pushed onto the exit; on occasion, the exit will be under a block, but it occurred only once in [[CC1]]: [[Special|at the very end]]. | ||
When Chip steps on the exit, the clock stops after the time spent on the last move to the exit is ticked down, plus one more turn in [[ | When Chip steps on the exit, the clock stops after the time spent on the last move to the exit is ticked down, plus one more turn in [[Lynx]]. A window looking like this: | ||
[[Image:Ccfinish.PNG]] | [[Image:Ccfinish.PNG]] |