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|image cc2 = [[File:Exit (CC2).gif]]
|image cc2 = [[File:Exit (CC2).gif]]
|cc1index  = 21
|cc1index  = 21
|cc2id = 20
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
The '''exit''' is the tile which [[Chip]] must step on to advance to the next level. Every level is required to have at least one exit, but each exit has the same effect. In almost all levels, the exit is heavily guarded by obstacles that Chip must defeat. Some of the common obstacles may include [[socket]]s, [[monster]]s, or [[lock]]s.
The '''exit''' is the tile which [[Chip]] must step on to advance to the next level. Every level is required to have at least one exit, but each exit has the same effect. In almost all levels, the exit is heavily guarded by obstacles that Chip must defeat. Some of the common obstacles may include [[socket]]s, [[monster]]s, or [[lock]]s.


[[Monster]]s cannot step on the exit, but [[block]]s can be pushed onto the exit; on occasion, the exit will be under a block, but it occurred only once in [[Chip's Challenge 1|CC1]]: [[Special|at the very end]].
[[Monster]]s cannot step on the exit, but [[block]]s can be pushed onto the exit; on occasion, the exit will be under a block, but it occurred only once in [[Chip's Challenge 1|CC1]]: [[Special|at the very end]].


When Chip steps on the exit, the clock stops after the time spent on the last move to the exit is ticked down, plus one more turn in [[Lynx ruleset|Lynx]]. A window looking like this:
When Chip steps on the exit, the clock stops after the time spent on the last move to the exit is ticked down, plus one more turn in [[Lynx]]. A window looking like this:


[[Image:Ccfinish.PNG]]
[[Image:Ccfinish.PNG]]
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