Fire: Difference between revisions

No change in size ,  9 February 2019
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(More info; I may be missing something)
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Fire that Chip discovers before anything else on the lower layer will not kill Chip regardless of whether he has fire boots when he first steps on it, and will still function the same towards monsters. If a [[block]] were to be pushed onto the hidden fire, the block works just as if the fire had started the level underneath it. However, in Lynx, fire on the lower layer is an [[invalid tile]], rendering such levels unplayable.
Fire that Chip discovers before anything else on the lower layer will not kill Chip regardless of whether he has fire boots when he first steps on it, and will still function the same towards monsters. If a [[block]] were to be pushed onto the hidden fire, the block works just as if the fire had started the level underneath it. However, in Lynx, fire on the lower layer is an [[invalid tile]], rendering such levels unplayable.


In Chip's Challenge 2, fire is an acting wall to nearly all monsters (like in Lynx) except fireballs and [[ghost]]s. If a ghost has [[fire boot]]s, it will turn any fire tiles it steps onto. Fire will also destroy [[directional block]]s (directional blocks that start the level on fire are safe), and ice blocks will turn fire into water. [[Player mirror]]s will also be destroyed by fire if they don't have fire boots.
In Chip's Challenge 2, fire is an acting wall to nearly all monsters (like in Lynx) except fireballs and [[ghost]]s. If a ghost has [[fire boots]], it will turn any fire tiles it steps onto. Fire will also destroy [[directional block]]s (directional blocks that start the level on fire are safe), and ice blocks will turn fire into water. [[Player mirror]]s will also be destroyed by fire if they don't have fire boots.


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