Please create an account or Login! Have fun!

Editing Flame jet

Jump to navigation Jump to search
You are not logged in. While you can edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's history. It is sometimes possible for others to identify you with this information. Creating an account will conceal your IP address and provide you with many other benefits. Messages sent to your IP can be viewed on your talk page.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
|moves = No
|moves = No
}}
}}
The '''flame jet''' is a hazard introduced in [[Chip's Challenge 2]]. Flame jets can be toggled on and off with [[orange button]]s, [[gray button]]s, or a [[wire]] signal. If they are active, they will kill [[Chip]], [[Melinda]], or any [[monster]] besides [[fireball]]s if they step on it without [[fire boots]]. [[Ice block]]s and [[directional block]]s are also destroyed if they are pushed on an active flame jet, like with [[fire]] (except that melting ice blocks cannot replace flame jets with [[water]]).
The '''flame jet''' is a hazard introduced in [[Chip's Challenge 2]]. Flame jets can be toggled on and off with [[orange button]]s. [[gray button]]s, or a [[wire]] signal. If they are active, they will kill [[Chip]], [[Melinda]], or any [[monster]] besides [[fireball]]s if they step on it without [[fire boots]]. [[Ice block]]s and [[directional block]]s are also destroyed if they are pushed on an active flame jet, like with [[fire]] (except that melting ice blocks cannot replace flame jets with [[water]]).


Orange buttons, gray buttons, and wires interact with flame jets differently and independently. Orange buttons will toggle the state of the corresponding flame jet on press and on release, while gray buttons only toggle flame jets on press, and wires only toggle flame jets on a rising signal ('off' to 'on'). Consequently, if multiple orange buttons connect to the same flame jet, they interact with each other in an exclusive or-like fashion: if an even number of them are held down, the flame jet maintains its original state, and if an odd number of them are held down, the flame jet maintains the opposite state.
Orange buttons, gray buttons, and wires interact with flame jets differently and independently. Orange buttons will toggle the state of the corresponding flame jet on press and on release, while gray buttons only toggle flame jets on press, and wires only toggle flame jets on a rising signal ('off' to 'on'). Consequently, if multiple orange buttons connect to the same flame jet, they interact with each other in an exclusive or-like fashion: if an even number of them are held down, the flame jet maintains its original state, and if an odd number of them are held down, the flame jet maintains the opposite state.
Please note that all contributions to Chip's Challenge Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Chip's Challenge Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)
Your changes will be visible immediately.
  • If you want to test editing, try the sandbox.
  • On talk pages, please sign your posts by typing four tildes (~~~~).

Templates used on this page: