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A '''flick''' is a specialized technique in the MS ruleset of [[Chip's Challenge]], which allows [[Chip]] to move a [[block]] off | {{otheruses4|the action of moving a [[block]] off an [[acting wall]]|the action of flicking a block using the mouse|Mouse Panel Glitch}} | ||
A '''flick''' is a specialized technique in the [[MS ruleset]] of [[Chip's Challenge]], which allows [[Chip]] to move a [[block]] off an [[acting wall]]. In many cases, it is otherwise impossible to get a block to its destination. Prominent flick levels include [[Debug File]], [[Checkerboard II]], and [[Captured]], all of which depend on the flick for the purposes of completing the level. | |||
== Conditions == | == Conditions == | ||
For a flick to work, the block must be directly next to Chip, on top of any | For a flick to work, the block must be directly next to Chip, on top of any acting wall from his current location. Some tiles, such as an [[ice]] corner or a [[thin wall]], will only block specific directions. Also importantly, the block itself must be able to make the intended move legally; otherwise, nothing will happen. | ||
== Demonstration == | == Demonstration == | ||
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[[File:Flick.png]] | [[File:Flick.png]] | ||
In this small level, to reach the [[exit]], Chip must move the block to pass the [[water]]. When he tries to move | In this small level, to reach the [[exit]], Chip must move the block to pass the [[water]]. When he tries to move [[Directional notation|-L]], the block is pushed L off the east [[thin wall]], such that this happens: | ||
[[File:Flick part 2.png]] | [[File:Flick part 2.png]] | ||
and the block continues to slide across the [[ice]] until Chip can use it. Note that if the thin wall was facing west, the flick would not work from this direction, as there is no | and the block continues to slide across the [[ice]] until Chip can use it. Note that if the thin wall was facing west, the flick would not work from this direction, as there is no acting wall. | ||
== In Chip's Challenge 2== | |||
Flicking appears in a more minor form in CC2, where entities can push blocks off of [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[turtle]]s, and [[swivel door]]s but do not move onto the tile the block was previously occupying afterward. | |||
== See also == | == See also == | ||
* [[Ram]] | * [[Ram]] | ||
* [[Block slapping]], for a Lynx-exclusive relative | * [[Block slapping]], for a [[Lynx ruleset|Lynx]]-exclusive relative | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |