Flick: Difference between revisions

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A '''flick''' is a specialized technique in the MS ruleset of [[Chip's Challenge]], which allows [[Chip]] to move a [[block]] off a Chip-[[acting wall]]. In many cases, it is otherwise impossible to get a block to its destination.
{{otheruses4|the action of moving a [[block]] off an [[acting wall]]|the action of flicking a block using the mouse|Mouse Panel Glitch}}
A '''flick''' is a specialized technique in the [[MS ruleset]] of [[Chip's Challenge]], which allows [[Chip]] to move a [[block]] off an [[acting wall]]. In many cases, it is otherwise impossible to get a block to its destination. Prominent flick levels include [[Debug File]], [[Checkerboard II]], and [[Captured]], all of which depend on the flick for the purposes of completing the level.


== Conditions ==
== Conditions ==


For a flick to work, the block must be directly next to Chip, on top of any Chip-acting wall from his current location. Some tiles, such as an [[ice]] corner or a [[thin wall]], will only block specific directions. Also importantly, the block itself must be able to make the intended move legally; otherwise, nothing will happen.
For a flick to work, the block must be directly next to Chip, on top of any acting wall from his current location. Some tiles, such as an [[ice]] corner or a [[thin wall]], will only block specific directions. Also importantly, the block itself must be able to make the intended move legally; otherwise, nothing will happen.


== Demonstration ==
== Demonstration ==
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[[File:Flick.png]]
[[File:Flick.png]]


In this small level, to reach the [[exit]], Chip must move the block to pass the [[water]]. When he tries to move L (which would be expressed as -L in [[directional notation]]), the block is pushed L off the east [[thin wall]], such that this happens:
In this small level, to reach the [[exit]], Chip must move the block to pass the [[water]]. When he tries to move [[Directional notation|-L]], the block is pushed L off the east [[thin wall]], such that this happens:


[[File:Flick part 2.png]]
[[File:Flick part 2.png]]


and the block continues to slide across the [[ice]] until Chip can use it. Note that if the thin wall was facing west, the flick would not work from this direction, as there is no Chip-acting wall.
and the block continues to slide across the [[ice]] until Chip can use it. Note that if the thin wall was facing west, the flick would not work from this direction, as there is no acting wall.


The [[Mouse Panel Glitch]] will perform a flick, and it is typically used for this purpose. Prominent flick levels include [[Captured]], [[Switch Hit]], [[Checkerboard II]] and [[Debug File]], which all depend on the flick for the purposes of completing the level. Switch Hit and Checkerboard II are playable in Lynx, but the flick does not work in this mode; because of this, the former will require some trickery to be completed, and the latter is unsolvable by any other means; Debug File and Captured are not playable for other reasons.
== In Chip's Challenge 2==
 
Flicking appears in a more minor form in CC2, where entities can push blocks off of [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[turtle]]s, and [[swivel door]]s but do not move onto the tile the block was previously occupying afterward.


== See also ==
== See also ==


* [[Ram]]
* [[Ram]]
* [[Block slapping]], for a Lynx-exclusive relative.
* [[Block slapping]], for a [[Lynx ruleset|Lynx]]-exclusive relative
 
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Mechanics]]
[[Category:Mechanics]]
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