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and the block continues to slide across the [[ice]] until Chip can use it. Note that if the thin wall was facing west, the flick would not work from this direction, as there is no acting wall. | and the block continues to slide across the [[ice]] until Chip can use it. Note that if the thin wall was facing west, the flick would not work from this direction, as there is no acting wall. | ||
== In Chip's Challenge 2== | |||
Flicking appears in a more minor form in CC2, where entities can push blocks off of [[recessed wall]]s, [[railroad]]s with appropriate junctions, [[turtle]]s, and [[swivel door]]s but do not move onto the tile the block was previously occupying afterward. | |||
== See also == | == See also == |