Floor: Difference between revisions

36 bytes added ,  20 October 2019
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Additionally in Chip's Challenge 2, floor tiles, like [[steel wall]]s, accept a [[wire]] modifier. Wires, as their name suggests, are used to connect different pieces of circuitry, such as [[button]]s or [[logic gate]]s. Because wire is a modifier and not a distinct tile, the player is allowed to drop yellow teleports on them and fireballs can melt ice blocks placed on top of them. Wires will still be functional underneath the [[water]] created by a melted ice block, but the covered tile will not be affected by an entity that carries the [[lightning bolt]]. These special properties do not apply to logic gates themselves because they are distinct tiles from floor.
Additionally in Chip's Challenge 2, floor tiles, like [[steel wall]]s, accept a [[wire]] modifier. Wires, as their name suggests, are used to connect different pieces of circuitry, such as [[button]]s or [[logic gate]]s. Because wire is a modifier and not a distinct tile, the player is allowed to drop yellow teleports on them and fireballs can melt ice blocks placed on top of them. Wires will still be functional underneath the [[water]] created by a melted ice block, but the covered tile will not be affected by an entity that carries the [[lightning bolt]]. These special properties do not apply to logic gates themselves because they are distinct tiles from floor.
== See also ==
* [[Acting floor]]
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