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{{Infobox Level | {{Infobox Level New | ||
| | |name = FORCED ENTRY | ||
|image = [[Image:Level 22.png|300px]] | |||
|levelset = [[Chip's Challenge 1]] | |||
|level = 22 | |level = 22 | ||
| | |password = WZIN | ||
|hint = No | |||
|chips required = 8 | |||
|chips available = 8 | |||
|time = 300 | |||
|bold ms = 293 | |||
|bold lynx = 288 | |||
|difficulty ms = 2 | |||
|bold difficulty ms = 4 | |||
|bold complexity ms = 2 | |||
|difficulty lynx = 2 | |||
|bold difficulty lynx = 3 | |||
|bold complexity lynx = 2 | |||
}} | }} | ||
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Different emulations may also alter strategy in heavy boosting levels. When holding down arrow keys, Tile World tends to give earlier response; in MS, if Chip has to turn sideways onto a single [[sliding tile]] and then continue holding down that key, a player would usually have to hit 3D (the first D move, then the 2D spring slide) all separately, which is more difficult. A held key in MS does not register until Chip is moving across the next space, which means it will not register at all and Chip will stop after >D off chip 1. On the other hand, it is easier to press keys at 10 m/s in MS CC, which may make it preferable for this level. | Different emulations may also alter strategy in heavy boosting levels. When holding down arrow keys, Tile World tends to give earlier response; in MS, if Chip has to turn sideways onto a single [[sliding tile]] and then continue holding down that key, a player would usually have to hit 3D (the first D move, then the 2D spring slide) all separately, which is more difficult. A held key in MS does not register until Chip is moving across the next space, which means it will not register at all and Chip will stop after >D off chip 1. On the other hand, it is easier to press keys at 10 m/s in MS CC, which may make it preferable for this level. | ||
== Walkthrough == | == Walkthrough == |