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{{MSonly}}
The '''Frankenstein Glitch''' is a [[glitch]] in the [[MS]] ruleset of [[Chip's Challenge]], which allows [[tank]]s on [[clone machine]]s to switch direction. The glitch does not exist in [[Lynx ruleset|Lynx]] or in [[Chip's Challenge 2]].
 
The '''Frankenstein Glitch''' is a [[glitch]] exclusive the [[MS ruleset]] of [[Chip's Challenge]], which allows [[tank]]s on [[clone machine]]s to reverse direction. It is not required to solve any official levels or even to get any [[bold time]]s, but it has been used in a few custom levels.<ref name="ode">[[David Stolp|Stolp, David]]. [http://davidstolp.com/old/chips/level.php?set=pi&level=17 ''ode to a cloned tank, pointed the wrong way'']. ''davidstolp.com''. Archived from [https://web.archive.org/web/20050113015450/http://www.ecst.csuchico.edu/~pieguy/chips/pi/overall.cgi the original] on 2 July 2013. Retrieved 12 November 2019.</ref>


== Glitch ==
== Glitch ==
The [[Clone machine|cloning]] of monsters is handled by the game in several steps. When the [[clone button]] is pressed, if the tile in front of the clone machine is open, the stationary monster on top of the clone machine is added at the end of the [[monster list]]. The monster would then move off the clone machine, and a stationary replacement would then be generated in its place. If the clone machine is blocked when the button is pressed, the monster is never added to the monster list.
[[Clone machine|The cloning of monsters]] is handled by the game in several steps. When the [[clone button]] is pressed, if the clone machine is open at the time, the stationary monster on top of the clone machine is added at the end of the [[monster list]]. The monster would then move off the clone machine, and a stationary replacement would then be generated. If the clone machine is blocked when the button is pressed, the monster is never added to the monster list.


However, since the newly-cloned monster is last in the monster list, it is possible for the clone machine to have become blocked when it is time for the newly cloned monster to move. This results in the monster remaining on top of the clone machine; however, should the tile in front of the clone machine ever become open again, the monster will be able to move off the clone machine, and the cloning process is completed. This phenomenon is a possible relative of the [[Concussion Rule]], with clone machines instead of [[trap]]s.
However, since the newly-cloned monster is last in the monster list, it is possible for the clone machine to have become blocked by another monster when it is time for the newly-cloned monster to move. This results in the monster remaining on top of the clone machine; however, should the tile in front of the clone machine ever become open again, the monster will be able to move off the clone machine, and the cloning process is completed. This trick is required to execute the bold route in several levels, including [[Entrance Examination]].


[[Tank button]]s affect all tanks on the monster list, including tanks produced under the circumstances described above. Therefore, when the tank button is pressed, the tank on top of the clone machine would turn 180° like any other tank would. If the clone machine is open on the other side, the tank will then exit, and the replacement monster is created facing the same direction as the one that just exited. If the clone machine is blocked in the other direction too, the tank will still flip, but will remain on top of the clone machine.
[[Tank button]]s affect all tanks on the monster list, including tanks produced under the circumstances described above. Therefore, when the tank button is pressed, the tank on top of the clone machine would turn 180° like any other tank would. If the clone machine is open on the other side, the tank will then exit, and the replacement monster is created facing the same direction as the one that just exited. If the clone machine is blocked in the other direction too, the tank will still flip, but will remain on top of the clone machine.


Early versions of [[Tile World]] did not emulate the glitch correctly, but versions 1.3 and above have patched the glitch in.
Early versions of [[Tile World]] did not emulate the glitch correctly, resulting in an obscure ''magnet variation''. This has been fixed as of version 1.3.


== Use ==
== Use ==
The Frankenstein Glitch is not required to solve any official levels, but it can still be observed in a few levels such as [[Monster Lab]]. In other levels, such as [[Catacombs]], it is possible to produce living tanks on top of clone machines, but the absence of tank buttons prevents them from ever being freed. There are also several custom levels that require the glitch to be solved, notably [[David Stolp]]'s level ''ode to a cloned tank, pointed the wrong way''.<ref name="ode" />
The glitch is not required to solve any official levels, but it can still be observed in a few levels such as [[Monster Lab]]. In other levels, such as [[Catacombs]] and [[ToggleTank]], it is possible to produce living tanks on top of clone machines, but the absence of tank buttons prevents them from ever being freed. There are also several custom levels that require the glitch to be solved, notably [[David Stolp]]'s level ''ode to a cloned tank, pointed the wrong way''.


== Example ==
== Example ==
[[File:FrankensteinDemo.png]]
[[File:FrankensteinDemo.png]]


In the example above, the [[pink ball]] is moving down and will press all three buttons. It will first press the [[clone button]]; since the clone machine is open, the tank on top of it will be added to the [[monster list]]. The pink ball will then press the [[toggle button]], blocking the clone machine. It should now be the tank's turn to move, but it is unable to. However, the pink ball then presses the tank button, which causes the tank to rotate 180° and point upwards. Because the clone machine is open in this direction, the tank is able to move off and a new immobile tank can be created in its place; the tank was moving north when it left the clone machine, and therefore the tank on the clone machine will now point north.
In the example above, the [[pink ball]] is moving down and will press all three buttons. It will first press the [[clone button]]; since the clone machine is open, the tank on top of it will be added to the [[monster list]]. The pink ball will then press the [[toggle button]], blocking the clone machine. It should now be the tank's turn to move, but it is unable to. The pink ball finally presses the tank button, which causes the tank to rotate and point upwards. Since the clone machine is open in this direction, the tank is able to move off.


If the tank button had been replaced with another toggle button, the tank would have continued down instead.
If the tank button had been replaced with another toggle button, the tank would have moved down instead.


==See also==
==See also==
* [[Tank Top Glitch]]
* [[Tank Top Glitch]]
* [[Multiple Tank Glitch]]
* [[Multiple Tank Glitch]]
==References==
<references />


[[Category:Glitches]]
[[Category:Glitches]]
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