Editing Glider
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Latest revision | Your text | ||
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 80 ''(N)''<br>81 ''(W)''<br>82 ''(S)''<br>83 ''(E)'' | |cc1index = 80 ''(N)''<br>81 ''(W)''<br>82 ''(S)''<br>83 ''(E)'' | ||
|multidirectional = Yes | |multidirectional = Yes | ||
|moves = Yes | |moves = Yes | ||
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[[File:Glider demo.png]] | [[File:Glider demo.png]] | ||
From where it is, the glider is trapped until Chip releases the [[green button]], at which point it will move to the [[water]] and then turn to the east if Chip leaves the water where it is, or turn east immediately, touching the [[green button]], if the water is made into [[dirt]]. However, if Chip makes dirt and removes it, the glider will play south, turn north due to the up [[force floor]], and continue to turn up and down until Chip either touches the green button again or removes some other dirt. | |||
[[ | After a green button press, the glider could be either trapped at the start if it was on [1, 2] or [1, 1] on the same turn as the button press, or in any other situation, will deflect west off the [[toggle wall]] and explode the bomb. If Chip removes a dirt space instead, the glider can then move in that direction. Should Chip remove [1, 0] first, due to the [[thin wall]] north now on this space, the glider will burn in the fire. | ||
== Trivia == | == Trivia == |