Headbanger Rule: Difference between revisions

No change in size ,  13 February 2019
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Text replacement - "Slide Delay" to "slide delay"
imported>Octavarium64
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== The rule and implications ==
== The rule and implications ==


When [[Chip]] is sliding on the same line as a block, Chip ''cannot'' push the block in the direction that the block is already moving. Normally this would be impossible, since the block begins sliding one full turn before Chip does; however, circumstances such as Chip [[boosting]] or the block suffering [[Slide Delay]] may make the block be within one sliding square, such that Chip attempts to move before the block does. Note that if the block has been pushed into a [[teleport]], boosting is the only way to trigger the Headbanger Rule, since there is no slide delay through teleports.  
When [[Chip]] is sliding on the same line as a block, Chip ''cannot'' push the block in the direction that the block is already moving. Normally this would be impossible, since the block begins sliding one full turn before Chip does; however, circumstances such as Chip [[boosting]] or the block suffering [[slide delay]] may make the block be within one sliding square, such that Chip attempts to move before the block does. Note that if the block has been pushed into a [[teleport]], boosting is the only way to trigger the Headbanger Rule, since there is no slide delay through teleports.  


== Relation to other concepts ==
== Relation to other concepts ==
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* [[Block echo]]
* [[Block echo]]
* [[Transparency]]
* [[Transparency]]
* [[Slide Delay]]
* [[slide delay]]
[[Category:Mechanics]]
[[Category:Mechanics]]
[[Category:Terminology]]
[[Category:Terminology]]