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{{Infobox Level New|
{{Infobox Level
|name = How Goes?
|pack = cclp2
|image = [[Image:CCLP2 Level 22.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 22
|level = 22
|password = FHSV
|image = [[File:CCLP2 Level 22.png|300px]]
|hint = No
|chips required = 90
|chips available = 90
|time = 90
|bold ms = 27
|bold lynx = 27
 
|difficulty ms = 3
|bold difficulty ms = 4
|bold complexity ms = 1
 
|difficulty lynx = 3
|bold difficulty lynx = 4
|bold complexity lynx = 1
}}
}}


'''How Goes?''' is the 22nd level in [[Chip's Challenge Level Pack 2]]. It was designed by Anne Olsen.
'''How Goes?''' is the 22nd level in [[Chip's Challenge Level Pack 2]].


The chip section is extremely easy; the [[blue wall]] section that follows after it is ''very'' tough without the generously provided [[AVI]]. Fortunately, the [[green lock]]s are there to help you a little.
The chip section is extremely easy; the [[blue wall]] section that follows after it is very tough without a level map or [[AVI]]. Fortunately, the [[green lock]]s are there to help you a little.


== Strategy ==
== Strategy ==


All the green locks are used, which gives the player a big hint as to the general structure of the route: it moves west, into the southwest, around through the southeast, and then due north and due west. However, this is not so easy because of the low time limit. Fortunately, up to four mistakes are allowed because the quickest route is 27.8. <!---Hence, one of the reasons bold difficulty doesn't quite reach 5.--->
All the green locks are used, which gives the player a big hint as to the general structure of the route: it moves west, into the southwest, around through the southeast, and then due north and due west. However, this is not so easy because of the low time limit. Fortunately, up to four mistakes are allowed because the quickest route is 27.8.
 
== Fix for Lynx ==


== Fix for [[Lynx]] ==
In [[Chip's Challenge Level Pack 2|CCLXP2]], the buried recessed walls were replaced with [[force floor]]s, with Chip starting on a [[thief]] and [[suction boots]] in all four directions from the starting point. The fireballs on ice move in Lynx whereas they do not in MS, though this was left unchanged as it has no effect on gameplay.


The hidden [[recessed wall]]s do not affect the route, and removing these will allow How Goes? to be played in Lynx.
==Full level map==
[[File:Cclp2_full_map_level_22.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 22 solution - 27 seconds|425px]]
{{#ev:youtube|OawjvVEwi3Q}}


{{Level Progression|Block Away!|Traps I}}
{{Level Progression|Block Away!|Traps I}}
[[Category:Levels unplayable in Lynx]]
[[Category:Levels unplayable in Lynx]]
__NOTOC__

Latest revision as of 04:30, 30 April 2020

How Goes? is the 22nd level in Chip's Challenge Level Pack 2.

The chip section is extremely easy; the blue wall section that follows after it is very tough without a level map or AVI. Fortunately, the green locks are there to help you a little.

Strategy[edit]

All the green locks are used, which gives the player a big hint as to the general structure of the route: it moves west, into the southwest, around through the southeast, and then due north and due west. However, this is not so easy because of the low time limit. Fortunately, up to four mistakes are allowed because the quickest route is 27.8.

Fix for Lynx[edit]

In CCLXP2, the buried recessed walls were replaced with force floors, with Chip starting on a thief and suction boots in all four directions from the starting point. The fireballs on ice move in Lynx whereas they do not in MS, though this was left unchanged as it has no effect on gameplay.

Full level map[edit]

Cclp2 full map level 22.png

Walkthrough[edit]

Previous Level Current Level Next Level
← Block Away! How Goes? Traps I →