Ice: Difference between revisions

11 bytes added ,  20 June 2019
m
Text replacement - "MS" to "MS"
m (image link fix)
m (Text replacement - "MS" to "MS")
Line 14: Line 14:


== MS ==
== MS ==
In [[MS]], ice corners act as two one-way [[thin wall]]s: Chip can step over them from within the tile if he is wearing ice skates (or starts the level on such a tile, or is otherwise not in a sliding state while on the tile--see [[invalid tile]] and [[data resetting]]) and the move is otherwise legal.
In [[MS ruleset|MS]], ice corners act as two one-way [[thin wall]]s: Chip can step over them from within the tile if he is wearing ice skates (or starts the level on such a tile, or is otherwise not in a sliding state while on the tile--see [[invalid tile]] and [[data resetting]]) and the move is otherwise legal.


There can be objects on ice, and Chip can pick them up without sliding.
There can be objects on ice, and Chip can pick them up without sliding.
Administrators, trusted-editors
1,422

edits