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(→CC2 only: fireballs melt ice blocks) |
(Add steam id) |
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|cc2 = Yes | |cc2 = Yes | ||
|cc1index = 56 | |cc1index = 56 | ||
|cc2id = 26 | |||
|multidirectional = Only in [[Ruleset#Steam_ruleset_(CC2)|Steam]] | |multidirectional = Only in [[Ruleset#Steam_ruleset_(CC2)|Steam]] | ||
|moves = Controlled by player or monster | |moves = Controlled by player or monster | ||
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* Ice blocks can be pushed over many tiles that are [[acting wall]]s to normal blocks, like [[thief|thieves]] and [[computer chip]]s. | * Ice blocks can be pushed over many tiles that are [[acting wall]]s to normal blocks, like [[thief|thieves]] and [[computer chip]]s. | ||
* If a [[block|dirt block]] is [[Item Bestowal|bestowed]] [[fire boots]] and then [[transmogrifier|transformed]], the resulting ice block will not melt in [[flame jet]]s or convert fire to water. If it is bestowed [[flippers]], it will not convert water to ice. | * If a [[block|dirt block]] is [[Item Bestowal|bestowed]] [[fire boots]] and then [[transmogrifier|transformed]], the resulting ice block will not melt in [[flame jet]]s or convert fire to water. If it is bestowed [[flippers]], it will not convert water to ice. | ||
* Ice blocks can remove some [[acting dirt]] in addition to dirt itself, like fake [[blue wall]]s and [[socket]]s ( | * Ice blocks can remove some [[acting dirt]] in addition to dirt itself, like fake [[blue wall]]s, [[lock]]s (when carrying the corresponding [[key]]s), and [[socket]]s (if the chip count is zero). More precisely, they will only remove [[terrain]] acting dirt and will not pick up [[static object]]s, even blue keys. | ||
* Ice blocks on floor or | * Ice blocks on floor or [[wire]]s will melt into water when a [[fireball]] collides with them. | ||
== Use in CC1 == | == Use in CC1 == |