In-game second: Difference between revisions

156 bytes added ,  4 April 2020
Slide delay calls half moves "ticks", and changing that feels wrong to me there; clarified use of "move" in M/s
m (added Amiga video as reference (thanks moon))
(Slide delay calls half moves "ticks", and changing that feels wrong to me there; clarified use of "move" in M/s)
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A '''half move''' (sometimes hyphenated) is one half of a move, or 1/10 of an in-game second. When most objects slide, they take half a move to move between tiles.
A '''half move''' (sometimes hyphenated) is one half of a move, or 1/10 of an in-game second. When most objects slide, they take half a move to move between tiles.


In MS, the graphics update every half move; i.e., MS runs at 10 "fps". <!--Apparently not accurate but idk how to fix.--> The first and second halves of a move also have different properties in MS: see [[move order]].
In MS, the graphics update every half move; i.e., MS runs at 10 "fps". <!--Apparently not accurate but idk how to fix.--> Because of this, in the context of MS, the term ''tick'' occasionally is used to mean 'half move'.
 
The first and second halves of a move also have different properties in MS: see [[move order]].


=== Tick ===
=== Tick ===
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In Lynx, the graphics update every tick; i.e., Lynx runs at 20 fps. As such, in the context of Lynx, the term ''frame'' is sometimes used interchangeably with 'tick'.
In Lynx, the graphics update every tick; i.e., Lynx runs at 20 fps. As such, in the context of Lynx, the term ''frame'' is sometimes used interchangeably with 'tick'.


Ticks actually have meaning in MS as well. <!--I don't know how ticks work in MS, help.-->
Ticks in this sense actually have meaning in MS as well. <!--I don't know how ticks work in MS, help.-->


=== Frame ===
=== Frame ===
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== See also ==
== See also ==
* [[Time limit]]
* [[Time limit]]
* [[M/s]] - "move" in this context is a unit of ''distance'', following the [https://en.wikipedia.org/wiki/Taxicab_geometry taxicab metric], equal to 1 square on the grid.
* [[M/s]] - "move" in this article, when not referring to the action itself, is a unit of ''distance'', following the [https://en.wikipedia.org/wiki/Taxicab_geometry taxicab metric], equal to 1 square on the grid.
* [[Move order]]
* [[Move order]]
** [[Spring step]]
** [[Spring step]]
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