Internal Clock: Difference between revisions

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{{Infobox Level New|
{{Infobox Level
|name = Internal Clock
|pack = cclp2
|image = [[Image:CCLP2 Level 60.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 60
|level = 60
|password = JRJQ
|image = [[File:CCLP2 Level 60.png|300px]]
|hint = No
|chips required = 8
|chips available = 8
|time = 700
|bold ms = 566
|bold lynx = 554
 
|difficulty ms = 2
|bold difficulty ms = 2
|bold complexity ms = 1
 
|difficulty lynx = 2
|bold difficulty lynx = 2
|bold complexity lynx = 1
}}
}}


'''Internal Clock''' is the 60th level in [[Chip's Challenge Level Pack 2]]. Largely, the level is a giant [[itemswapper]], trading [[boot]]s, [[key]]s, and eventually chips, but complicated by the addition of an "internal clock" - a [[fireball]] [[clone machine]] - in the [[Eric Schmidt]] tradition of being tougher than it looks. The quickest route will make the fireballs almost meaningless.
'''Internal Clock''' is the 60th level in [[Chip's Challenge Level Pack 2]]. Largely, the level is a giant [[itemswapper]], trading [[boot]]s, [[key]]s, and eventually chips, but complicated by the addition of an "internal clock" - a [[clone machine]] spitting out [[fireball]]s. The quickest route, however, will make the fireballs almost meaningless.


Run immediately right to avoid death and take the [[yellow key]], then open the [[yellow lock]] to allow Chip to move the [[block]] R. (2R gains [2] that is lost anyway and puts the block further away.) Jump in front of the [[fireball]], take the [[suction boots]], and sneak behind it. Use the [[force floor]] exit to dodge the next fireball, and then collect the [[fire boots]] in the northeast corner. The force floor will protect Chip from the approaching fireballs; wait [1] for them to hit the force floor, then escape and throw the block 4D 2L 12D, to be used to exit the level later on.
Run immediately right to avoid death and take the [[yellow key]], then open the [[yellow lock]] to allow Chip to move the [[block]] R. (2R gains [2] that is lost anyway and puts the block further away.) Jump in front of the [[fireball]], take the [[suction boots]], and sneak behind it. Use the [[force floor]] exit to dodge the next fireball, and then collect the [[fire boots]] in the northeast corner. The force floor will protect Chip from the approaching fireballs; wait [1] for them to hit the force floor, then escape and throw the block 4D 2L 12D, to be used to exit the level later on.
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Take the [[blue key]] to the bottom, then the [[green key]] at the start, and finally use this for the maze with the eight chips. With this done, open the [[socket]] above to collect [[ice skates]], then go back to the left and take the [[red key]]. Now, Chip is ready to exit; move the block 20R, then open the second [[red lock]] and push the block through. Remove the top three [[socket]]s, and Chip can then bridge to the exit.
Take the [[blue key]] to the bottom, then the [[green key]] at the start, and finally use this for the maze with the eight chips. With this done, open the [[socket]] above to collect [[ice skates]], then go back to the left and take the [[red key]]. Now, Chip is ready to exit; move the block 20R, then open the second [[red lock]] and push the block through. Remove the top three [[socket]]s, and Chip can then bridge to the exit.


The [[Decade Message]] for Internal Clock, originally from [[Scoundrel]] in [[CC1]], doesn't suit the next level, [[Icy Moat]], too well.
==Full level map==
[[File:Cclp2_full_map_level_60.png|500px]]  


== Walkthrough ==
== Walkthrough ==
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