Invalid tile: Difference between revisions

13 bytes added ,  20 June 2019
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An '''invalid tile''' is any tile that doesn't exist in, or any tile combination that is impossible in, the original Atari [[Lynx]] version of [[Chip's Challenge]]. In Lynx, every square consists of an object (non-monster) and 0 or 1 [[monster]]s, including blocks and [[Chip]]. In [[MS Ruleset|MS]], a space is just something on top and something on bottom--even normal [[floor]] is actually a floor tile on a floor tile. MS also allows internal use tiles, like [[Burned Chip]] and [[Swimming Chip]], to be placed as if they are actual game elements. Any tile or tile combination that can be placed in MS but not Lynx is considered invalid.
An '''invalid tile''' is any tile that doesn't exist in, or any tile combination that is impossible in, the original Atari [[Lynx ruleset|Lynx]] version of [[Chip's Challenge]]. In Lynx, every square consists of an object (non-monster) and 0 or 1 [[monster]]s, including blocks and [[Chip]]. In [[MS Ruleset|MS]], a space is just something on top and something on bottom--even normal [[floor]] is actually a floor tile on a floor tile. MS also allows internal use tiles, like [[Burned Chip]] and [[Swimming Chip]], to be placed as if they are actual game elements. Any tile or tile combination that can be placed in MS but not Lynx is considered invalid.


[[Tile World]]'s Lynx generally does not allow play in levels with invalid tiles. Invalid tiles are present in [[Chip's Challenge Level Pack 2|CCLP2]] and many [[custom level set]]s, and a combination is distinguished in [[ChipEdit]] using the following:
[[Tile World]]'s Lynx generally does not allow play in levels with invalid tiles. Invalid tiles are present in [[Chip's Challenge Level Pack 2|CCLP2]] and many [[custom level set]]s, and a combination is distinguished in [[ChipEdit]] using the following:
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