Island Hopping: Difference between revisions

13 bytes added ,  20 June 2019
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==Fix for Lynx==
==Fix for Lynx==
The [[blue key]] is erased by a [[pink ball]] once the level starts, so the level is not solvable in [[Lynx]]. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the [[Red key|red]] and blue keys and [[lock]]s had their colors swapped and the [[tank]] section was changed a bit to work in both [[ruleset]]s. A west [[thin wall]] was added at (4, 20) and a [[trap]] was added at (6, 21) with a [[Brown button|button]] constantly being held down by a block that can never be pushed at (9, 17). This trap synchronizes the behavior of the tanks due to [[trap sliding]], and also has no effect on gameplay in [[MS]] because open traps behave exactly like [[floor]] tiles.
The [[blue key]] is erased by a [[pink ball]] once the level starts, so the level is not solvable in [[Lynx ruleset|Lynx]]. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the [[Red key|red]] and blue keys and [[lock]]s had their colors swapped and the [[tank]] section was changed a bit to work in both [[ruleset]]s. A west [[thin wall]] was added at (4, 20) and a [[trap]] was added at (6, 21) with a [[Brown button|button]] constantly being held down by a block that can never be pushed at (9, 17). This trap synchronizes the behavior of the tanks due to [[trap sliding]], and also has no effect on gameplay in [[MS]] because open traps behave exactly like [[floor]] tiles.


==Full level map==
==Full level map==
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