Island Hopping: Difference between revisions

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{{Infobox Level|
{{Infobox Level
|name = Island Hopping
|pack = cclp2
|image = [[Image:CCLP2 Level 103.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|designer = Paul Hobden
|level = 103
|level = 103
|password = SWKX
|image = [[File:CCLP2 Level 103.png|300px]]
|hint = No
|chips required = 30
|chips available = 30
|time = 500
|bold ms = 392
|bold lynx = 378
 
|difficulty ms = 3
|bold difficulty ms = 4 <!-- It might be heavily random, but it only takes about 10 minutes average to get past the RFFs. None of the rest of the level is terribly difficult, either. -->
|bold complexity ms = 4
 
|difficulty lynx = 3
|bold difficulty lynx = 4
|bold complexity lynx = 4
}}
}}


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==Fix for Lynx==
==Fix for Lynx==
The [[blue key]] is erased by a [[pink ball]] once the level starts, so the level is not solvable in [[Lynx]]. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the [[Red key|red]] and blue keys and [[lock]]s had their colors swapped and the [[tank]] section was changed a bit to work in both [[ruleset]]s. A west [[thin wall]] was added at (4, 20) and a [[trap]] was added at (6, 21) with a [[Brown button|button]] constantly being held down by a block that can never be pushed at (9, 17). This trap synchronizes the behavior of the tanks due to [[trap sliding]], and also has no effect on gameplay in [[MS]] because open traps behave exactly like [[floor]] tiles.
The [[blue key]] is erased by a [[pink ball]] once the level starts, so the level is not solvable in [[Lynx ruleset|Lynx]]. In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the [[Red key|red]] and blue keys and [[lock]]s had their colors swapped and the [[tank]] section was changed a bit to work in both [[ruleset]]s. A west [[thin wall]] was added at (4, 20) and a [[trap]] was added at (6, 21) with a [[Brown button|button]] constantly being held down by a block that can never be pushed at (9, 17). This trap synchronizes the behavior of the tanks due to [[trap sliding]], and also has no effect on gameplay in [[MS ruleset|MS]] because open traps behave exactly like [[floor]] tiles.


==Full level map==
==Full level map==
[[Image:Cclp2_full_map_level_103.png|500px]]  
[[File:Cclp2_full_map_level_103.png|500px]]  


== Walkthrough ==
== Walkthrough ==
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