Item: Difference between revisions

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An '''item''' is a [[tile]] which [[Chip]] or [[Melinda]] can collect and store in their inventory. Aside from [[key]]s and [[computer chip]]s which have separate inventories, players can hold at most four items in their inventory at once. Although the computer chip is technically an item, it does not appear in the player's inventory like the other items.
An '''item''' is a [[tile]] which [[Chip]] or [[Melinda]] can collect and store in their inventory. Aside from [[key]]s and [[computer chip]]s which have separate inventories, players can hold at most four items in their inventory at once. Although the computer chip is technically an item, it does not appear in the player's inventory like the other items.
In [[Chip's Challenge 2]], [[yellow teleport]]s are treated like items and can be picked up by the player if attempting to use the teleport with an obstructed exit.


There are specific tiles which are ''not'' considered items even though Chip can remove them: [[socket]]s, [[dirt]], fake [[blue wall]]s, [[lock]]s, etc. are not items. Chip can also move [[block]]s, but they are not considered items.
There are specific tiles which are ''not'' considered items even though Chip can remove them: [[socket]]s, [[dirt]], fake [[blue wall]]s, [[lock]]s, etc. are not items. Chip can also move [[block]]s, but they are not considered items.
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== Properties of items in CC2 ==
== Properties of items in CC2 ==


Most of the original properties of items apply in [[Chip's Challenge 2]], however the sequel included multiple new items and new item mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. New in CC2, players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default).  
Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. Players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default).


Another new mechanic in CC2 is certain [[monster]]s ([[ghost]]s, [[rover]]s and [[player mirror]]s) and items (dropped [[time bomb]]s) maintain their own inventory (separate from the player inventory) and can also pick up items. In many cases, monsters can then use these items as the player would. All monsters have the ability to pick up [[blue key]]
Another new mechanic in CC2 is certain [[monster]]s ([[ghost]]s, [[rover]]s and [[player mirror]]s) and items (dropped [[time bomb]]s) maintain their own inventory separate from the player inventory and can also pick up items. In many cases, monsters can then use these items as the player would. All monsters have the ability to pick up [[blue key]]s.


The solution to a number of CC2 puzzles involve strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf.
The solution to a number of CC2 puzzles involve strategically dropping items or passing items to monster inventories, allowing monsters to solve portions of the puzzle on the player's behalf.
CC2 also features two types of thieves. [[Item thief|Item thieves]] steal items but leave keys unharmed; [[key thief|key thieves]] steal keys but leave items unharmed. Both thieves also cut the player's [[bonus flag|bonus]] in half. [[Monster]]s will not lose items to thieves, except [[bribe]]s (see below).


== Items in both versions ==
== Items in both versions ==
The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]]
The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]]:


=== Fire boots ===
=== Fire boots ===
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'''Fire boots''' allow [[Chip]] or [[Melinda]] to walk across [[fire]] safely. They do not, however, protect them from any [[fireball]]s that may be in the fire.
'''Fire boots''' allow [[Chip]] or [[Melinda]] to walk across [[fire]] safely. They do not, however, protect them from any [[fireball]]s that may be in the fire.


As with all other boots, it is taken away when the player lands on an [[item thief]], and is an [[acting wall]] to [[monster]]s only. Chip can collect fire boots touched by a block by simply pushing the block again; specifically, this will shorten play through [[Balls O Fire]].
The original Atari Lynx game also uses a "heat shield" instead of fire boots, as seen by the different [[hint]] in [[Lesson 3]].
 
In [[Lynx]], instead of fire boots, a "heat shield" is used, as seen by the different [[hint]] in [[Lesson 3]].


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'''Flippers''' allow [[Chip]] or [[Melinda]] to swim through [[water]] safely if they are unable to use [[block]]s to do so, or if for time reasons this is a faster way. Flippers do not, however, protect them from any [[glider]]s that may be swimming nearby. In [[Lynx]], instead of flippers, a "water shield" is used, as seen by the different [[hint]] in [[Lesson 3]].
'''Flippers''' allow [[Chip]] or [[Melinda]] to swim through [[water]] safely if they are unable to or do not wish to use blocks. Flippers do not, however, protect them from any [[glider]]s that may be swimming nearby. In [[Lynx]], instead of flippers, a "water shield" is used, as seen by the different [[hint]] in [[Lesson 3]].


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|name = Bowling ball
|name = Bowling ball
|image = [[Image:BowlingBall1.png]] [[Image:BowlingBall2.png]]
|image = [[Image:BowlingBall1.png]] [[Image:BowlingBall2.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = Yes
|multidirectional = Yes
|moves = Yes
|moves = Yes
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|name = Bribe  
|name = Bribe  
|image = [[Image:Bribe.png]]
|image = [[Image:Bribe.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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|name = Helmet
|name = Helmet
|image = [[Image:Helmet.png]]
|image = [[Image:Helmet.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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|name = Hiking boots
|name = Hiking boots
|image = [[Image:HikingBoots.png]]
|image = [[Image:HikingBoots.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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|name = Hook
|name = Hook
|image = [[Image:Hook.png]]
|image = [[Image:Hook.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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|name = Lightning Bolt
|name = Lightning Bolt
|image = [[Image:LightningBolt.png]]
|image = [[Image:LightningBolt.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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|name = Railroad sign
|name = Railroad sign
|image = [[Image:RRSign.png]]
|image = [[Image:RRSign.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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|name = Secret eye
|name = Secret eye
|image = [[Image:SecretEye.png]]
|image = [[Image:SecretEye.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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|name = Speed boots
|name = Speed boots
|image = [[Image:SpeedBoots.png]]
|image = [[Image:SpeedBoots.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}


The '''speed boots ''' allow [[Chip]] or [[Melinda]] to walk at ten tiles per second; twice their normal speed. The same is true for their [[player mirror|mirrors]] as well as bowling balls and ghosts. [[Rover]]s will walk at five tiles per second, just like regular monsters. Speed boots have no impact when sliding on [[force floor]]s or [[ice]].
The '''speed boots ''' allow [[Chip]] or [[Melinda]] to walk at twice their normal speed. The same is true for their [[player mirror|mirrors]] as well as bowling balls and ghosts. [[Rover]]s will walk at five tiles per second, just like regular monsters. Speed boots have no impact when sliding on [[force floor]]s or [[ice]].


[[Lesson 6 (CC2 level)|Lesson 6]] is the only official level that uses speed boots.
[[Lesson 6 (CC2 level)|Lesson 6]] is the only official level that uses speed boots.
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|name = Steel foil
|name = Steel foil
|image = [[Image:Foil.png]]
|image = [[Image:Foil.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}


'''Steel foil''', commonly shortened to '''foil''', allows [[Chip]], [[Melinda]], [[mirror Chip]], [[mirror Melinda]], the [[ghost]], and the [[rover]] to change normal [[wall]]s and real [[blue wall]]s into [[steel wall]]s by pushing on them. Walls can also have steel [[wall slapping|slapped onto them]].
'''Steel foil''', commonly shortened to '''foil''', allows [[Chip]], [[Melinda]], [[player mirror]]s, the [[ghost]], and the [[rover]] to change normal [[wall]]s and real [[blue wall]]s into [[steel wall]]s by pushing on them. Walls can also have steel [[wall slapping|slapped onto them]].


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|name = Time bomb
|name = Time bomb
|image = [[Image:TimeBomb.png]]
|image = [[Image:TimeBomb.png]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
{{main|Time bomb}}
{{main|Time bomb}}
The '''time bomb ''', also known as '''dynamite''', is an [[item]] introduced in [[Chip's Challenge 2]]. When dropped by [[Chip]] or [[Melinda]], the time bomb will count down for about four seconds before exploding; the countdown starts after the player has stepped off it.
The '''time bomb''', also known as '''dynamite''', is an [[item]] introduced in [[Chip's Challenge 2]]. When dropped by [[Chip]] or [[Melinda]], the time bomb will count down for about four seconds before exploding; the countdown starts after the player has stepped off it.


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|name = Yellow teleport
|name = Yellow teleport
|image = [[Image:YellowTeleport.gif]]
|image = [[Image:YellowTeleport.gif]]
|cc1 =
|cc2 = Yes
|cc2 = Yes
|cc1index  =
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
{{main|Yellow teleport}}
{{main|Yellow teleport}}
The '''yellow teleport''' is technically a terrain tile, but if the exit directions for all yellow teleports are blocked, the player or moving tile will collect the yellow teleport in their inventory as if it were an item.
The '''yellow teleport''' is technically a terrain tile, but if the exit directions for all yellow teleports are blocked, the player or moving tile will collect the yellow teleport in their inventory as if it were an item.
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