Joshua Bone: Difference between revisions

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'''Joshua Bone''' is a noteworthy level designer, known for having seventeen of his CC1 compositions included in [[Chip's Challenge Level Pack 3]] and [[Chip's Challenge Level Pack 4]], for designing 52 levels for and beta testing [[Chips Challenge 2]], and for ongoing design work in his "Walls of Chip's Challenge" CC2 levelset.
'''Joshua Bone''' is a noteworthy level designer, known for having seventeen of his CC1 compositions included in [[Chip's Challenge Level Pack 3]] and [[Chip's Challenge Level Pack 4]], for designing 52 levels for and beta testing [[Chips Challenge 2]], and for ongoing design work in his "Walls of Chip's Challenge" CC2 levelset.


Joshua has one CC1 level set, named ''"JoshB_LYNX"''. It is one of the few level sets designed with the [[Lynx Ruleset]] in mind, so it contains levels that are [[busted level|busted]] in the [[Ruleset|MS Ruleset]] or do not work as intended in that ruleset. This set, designed in 2005, originally had 37 levels, 31 of which were eligible for inclusion in CCLP3. Fifteen of them were voted into the CCLP3 set and his level [[Spiral]] was voted the highest in the ''fun'' category, and [[How to Get Around in Venice]] was voted the second-highest in that category.
Joshua has one CC1 level set, named ''"JoshB_LYNX"''. It is one of the few level sets designed with the [[Lynx Ruleset]] in mind, so it contains levels that are [[busted level|busted]] in the [[Ruleset|MS Ruleset]] or do not work as intended in that ruleset. This set, designed in 2005, originally had 37 levels, 31 of which were eligible for inclusion in CCLP3. Fifteen of them were voted into CCLP3—his level [[Spiral]] was voted the highest in the ''fun'' category, and [[How to Get Around in Venice]] was voted the second-highest in that category.


In 2013, Joshua briefly returned to CC1 level design, adding a dozen or so levels to JoshB_LYNX. He soon discontinued design work due to frustration with designing for both the MS and Lynx rulesets simultaneously. However, one level designed during this time period, [[If I Ran the Zoo]], did end up being voted into CCLP4, along with [[Rivets]] from the earlier (2005) set.
In 2013, Joshua briefly returned to CC1 level design, adding a dozen or so levels to JoshB_LYNX. He soon discontinued design work due to frustration with designing for both the MS and Lynx rulesets simultaneously. However, one level designed during this time period, [[If I Ran the Zoo]], did end up being voted into CCLP4, along with [[Rivets]] from the earlier (2005) set.
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