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{{Infobox Level | {{Infobox Level New| | ||
| | |name = Key Color | ||
|image = [[Image:CCLP2 Level 149.png|300px]] | |||
|levelset = [[Chip's Challenge Level Pack 2]] | |||
|level = 149 | |level = 149 | ||
| | |password = FJMS | ||
|hint = No | |||
|chips required = 38 | |||
|chips available = 38 | |||
|time = 600 | |||
|bold ms = 424 | |||
|bold lynx = 415 | |||
|difficulty ms = 4 | |||
|bold difficulty ms = 4 | |||
|bold complexity ms = 5 | |||
|difficulty lynx = 4 | |||
|bold difficulty lynx = 4 | |||
|bold complexity lynx = 5 | |||
}} | }} | ||
'''Key Color''' is the 149th and final level in [[Chip's Challenge Level Pack 2]]. It was designed by | '''Key Color''' is the 149th and final level in [[Chip's Challenge Level Pack 2]]. It was designed by David Stanley and is the fifth and final [[secret level]] in CCLP2. In Key Color, there are several consecutive locked block sections where each block is used in different locations. Since it is the ending of CCLP2, the player can expect a hard challenge. The color of the keys correspond to sections of levels of which have the same color tiles (for example, a red key unlocks blocks used in a section filled with bombs). | ||
Pick up the [[blue key]], build to the [[red key]] below, and then build one space to the west, jam a second block past that to truncate the [[fireball]]s, and use the third to stop them permanently and reach the [[yellow key]] above. With these three blocks, drop one onto the [[trap]], hold it open with the second and move the blocks 4R and 2R. Now, use the third to release the second and, then move the blocks 2R and R to reach the [[green key]] (note that only two blocks are required in Lynx to grab this key because the second trap will push its held block onto the water as soon as the trap button is pressed). Move the two remaining blocks 2R each and work another chain with green block 2 to pass a block west of the [[blob]] [[clone machine]] to the level proper; Chip does not need any of the other four blocks. | Pick up the [[blue key]], build to the [[red key]] below, and then build one space to the west, jam a second block past that to truncate the [[fireball]]s, and use the third to stop them permanently and reach the [[yellow key]] above. With these three blocks, drop one onto the [[trap]], hold it open with the second and move the blocks 4R and 2R. Now, use the third to release the second and, then move the blocks 2R and R to reach the [[green key]] (note that only two blocks are required in Lynx to grab this key because the second trap will push its held block onto the water as soon as the trap button is pressed). Move the two remaining blocks 2R each and work another chain with green block 2 to pass a block west of the [[blob]] [[clone machine]] to the level proper; Chip does not need any of the other four blocks. | ||
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== Level edit == | == Level edit == | ||
Along with | Along with [[Fire and Water]] and [[Fire Bugs]], Key Color received an edit from its original form, this time to the level itself - the addition of some [[gravel]] spaces, particularly the one near the blob [[clone machine]]. This was done to wipe out the astronomically low chance of blobs wandering all the way through the block room, all the way south, and exploding a [[bomb]] for Chip, which would raise the bold time significantly but be, for all practical purposes, impossible to replicate if it were scored. | ||
== Full level map == | ==Full level map== | ||
[[ | [[Image:Cclp2_full_map_level_149.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
{{#ev:youtube| | {{#ev:youtube|tFGVgDj_dqU}} | ||
{{Level Progression|Neptune}} | {{Level Progression|Neptune}} |