Key and lock: Difference between revisions

m (added some cc2 info for green and yellow keys; various minor edits)
 
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|cc2 = Yes
|cc2 = Yes
|cc1index  = 22 ''(B)''<br>23 ''(R)''<br>24 ''(G)''<br>25 ''(Y)''
|cc1index  = 22 ''(B)''<br>23 ''(R)''<br>24 ''(G)''<br>25 ''(Y)''
|cc2id = 34 ''(R)''<br>35 ''(B)''<br>36 ''(Y)''<br>37 ''(G)''
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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|cc2 = Yes
|cc2 = Yes
|cc1index  = 100
|cc1index  = 100
|cc2id = 39
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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If a dirt block collects blue keys and [[Transmogrifier|transmogrifies]] into an ice block, it can then use the blue keys to open blue locks.
If a dirt block collects blue keys and [[Transmogrifier|transmogrifies]] into an ice block, it can then use the blue keys to open blue locks.


The blue key and lock is represented by one dot in the Microsoft Black and White edition.
In [[Monochrome mode]], blue keys/locks are represented by one square.


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|cc2 = Yes
|cc2 = Yes
|cc1index  = 101
|cc1index  = 101
|cc2id = 38
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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In [[Chip's Challenge 2|CC2]], Chip, Melinda, and their [[player mirror|mirror counterparts]] are the only entities that can pick up red keys. All other entities will pass right over them, including [[ghost]]s and [[rover]]s which can normally collect anything.
In [[Chip's Challenge 2|CC2]], Chip, Melinda, and their [[player mirror|mirror counterparts]] are the only entities that can pick up red keys. All other entities will pass right over them, including [[ghost]]s and [[rover]]s which can normally collect anything.


The red key and lock is represented by two dots in the Microsoft Black and White edition.
In [[Monochrome mode]], red keys/locks are represented by two squares.


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|cc2 = Yes
|cc2 = Yes
|cc1index  = 102
|cc1index  = 102
|cc2id = 41
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
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The '''green key''' is [[Transparency|transparent]] in [[MS ruleset|MS]], and can be picked up only by [[Chip]], [[Melinda]], [[player mirror]]s, [[ghost]]s, [[rover]]s, and [[bowling ball]]s. In all versions of the game, Chip can use it to open any number of green locks. In [[Chip's Challenge 2|CC2]], Chip mirrors can also use green keys indefinitely, while all other [[movable object]]s can only open one green lock per green key. In [[Lynx ruleset|Lynx]], green keys are [[acting wall]]s to other [[object]]s. In CC2, green keys are acting walls to all movable objects except [[ice block]]s, [[directional block]]s, and any movable object that can pick them up normally.
The '''green key''' is [[Transparency|transparent]] in [[MS ruleset|MS]], and can be picked up only by [[Chip]], [[Melinda]], [[player mirror]]s, [[ghost]]s, [[rover]]s, and [[bowling ball]]s. In all versions of the game, Chip can use it to open any number of green locks. In [[Chip's Challenge 2|CC2]], Chip mirrors can also use green keys indefinitely, while all other [[movable object]]s can only open one green lock per green key. In [[Lynx ruleset|Lynx]], green keys are [[acting wall]]s to other [[object]]s. In CC2, green keys are acting walls to all movable objects except [[ice block]]s, [[directional block]]s, and any movable object that can pick them up normally.


The green key and lock is represented by three dots in the Microsoft Black and White edition.
In [[Monochrome mode]], green keys/locks are represented by three squares.


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|cc2 = Yes
|cc2 = Yes
|cc1index  = 103
|cc1index  = 103
|cc2id = 40
|multidirectional = No
|multidirectional = No
|moves = No
|moves = No
}}
}}
The '''yellow key''' is [[Transparency|transparent]] in [[MS ruleset|MS]], and can be picked up only by [[Chip]], [[Melinda]], [[player mirror]]s, [[ghost]]s, [[rover]]s, and [[bowling ball]]s. In all versions of the game, Chip can only open one yellow lock per yellow key. In [[Chip's Challenge 2|CC2]], the same is true for all other [[movable object]]s except Melinda and Melinda mirrors, who can use them indefinitely. In [[Lynx ruleset|Lynx]], green keys are [[acting wall]]s to other [[object]]s. In CC2, green keys are acting walls to all movable objects except [[ice block]]s, [[directional block]]s, and any movable object that can pick them up normally.
The '''yellow key''' is [[Transparency|transparent]] in [[MS ruleset|MS]], and can be picked up only by [[Chip]], [[Melinda]], [[player mirror]]s, [[ghost]]s, [[rover]]s, and [[bowling ball]]s. In all versions of the game, Chip can only open one yellow lock per yellow key. In [[Chip's Challenge 2|CC2]], the same is true for all other [[movable object]]s except Melinda and Melinda mirrors, who can use them indefinitely. In [[Lynx ruleset|Lynx]], yellow keys are [[acting wall]]s to other [[object]]s. In CC2, yellow keys are acting walls to all movable objects except [[ice block]]s, [[directional block]]s, and any movable object that can pick them up normally.


The yellow key and lock is represented by four dots in the Microsoft Black and White edition.
In [[Monochrome mode]], yellow keys/locks are represented by four squares.


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== See also ==
== See also ==
* [[Transparency Glitch]]
* [[Transparency Glitch]]


[[Category:Tile groups]]
[[Category:Tile groups]]
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edits