Key and lock: Difference between revisions

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== Keys ==
== Keys ==
Per the Microsoft [[ruleset]], the key is a [[transparent]] [[acting floor]] tile, and [[monster]]s will not "collect" the key. In [[Lynx]] and CC2, however, keys work differently: the blue key is erased by monsters and [[block]]s, and the yellow and green keys are monster-[[acting wall]]s. In all rulesets, a lock remains an [[acting wall]] as long as [[Chip]] or [[Melinda]] does not have a [[key]] of the same color; if Chip has a key of the same color, the lock will then be [[acting dirt]].
Per the Microsoft [[ruleset]], the key is a [[transparent]] [[acting floor]] tile, and [[monster]]s will not "collect" the key. In [[Lynx ruleset|Lynx]] and CC2, however, keys work differently: the blue key is erased by monsters and [[block]]s, and the yellow and green keys are monster-[[acting wall]]s. In all rulesets, a lock remains an [[acting wall]] as long as [[Chip]] or [[Melinda]] does not have a [[key]] of the same color; if Chip has a key of the same color, the lock will then be [[acting dirt]].


Note that more than one key of the same color may be collected, which can then be used to open that number of locks. In the Microsoft edition black and white mode, keys will have 1-4 dots to the right of them instead of using colors.
Note that more than one key of the same color may be collected, which can then be used to open that number of locks. In the Microsoft edition black and white mode, keys will have 1-4 dots to the right of them instead of using colors.
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The '''blue key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can be picked up only by [[Chip]] or [[Melinda]], who can use it to open one [[blue lock]]. In the [[Lynx]] version, in addition to Chip, [[block]]s and [[monster]]s will erase blue keys after stepping on their tile. In [[Chip's Challenge 2|CC2]], the same holds true, but [[ice block]]s and [[directional block]]s do not erase blue keys, and monsters erasing blue keys are treated as collecting them, thus becoming unable to pass [[no sign]]s with blue keys on them.
The '''blue key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can be picked up only by [[Chip]] or [[Melinda]], who can use it to open one [[blue lock]]. In the [[Lynx ruleset|Lynx]] version, in addition to Chip, [[block]]s and [[monster]]s will erase blue keys after stepping on their tile. In [[Chip's Challenge 2|CC2]], the same holds true, but [[ice block]]s and [[directional block]]s do not erase blue keys, and monsters erasing blue keys are treated as collecting them, thus becoming unable to pass [[no sign]]s with blue keys on them.


If a dirt block collects blue keys and [[Transmogrifier|transmogrifies]] into an ice block, it can then open some amount of blue locks depending on how many blue keys it collected.
If a dirt block collects blue keys and [[Transmogrifier|transmogrifies]] into an ice block, it can then open some amount of blue locks depending on how many blue keys it collected.
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The '''red key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can only be picked up only by [[Chip]] or [[Melinda]], who then can use it to open one red lock. It is the only key in the [[Lynx]] version to act the same as its MS counterpart.
The '''red key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can only be picked up only by [[Chip]] or [[Melinda]], who then can use it to open one red lock. It is the only key in the [[Lynx ruleset|Lynx]] version to act the same as its MS counterpart.


In [[Chip's Challenge 2]], Chip, Melinda, and their mirror counterparts are the only entities that can pick up red keys. All other entities will pass right over it, including ghosts and rovers who can normally collect anything.
In [[Chip's Challenge 2]], Chip, Melinda, and their mirror counterparts are the only entities that can pick up red keys. All other entities will pass right over it, including ghosts and rovers who can normally collect anything.
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The '''green key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can be picked up only by [[Chip]] or [[Melinda]]. In all versions of the game, Chip can use it to open any number of green locks, while Melinda in CC2 can only use it to open one green lock. In the [[Lynx]] version, the green key acts as a [[wall]] to other [[object]]s.
The '''green key''' is [[Transparency|transparent]] on the Microsoft ruleset, and can be picked up only by [[Chip]] or [[Melinda]]. In all versions of the game, Chip can use it to open any number of green locks, while Melinda in CC2 can only use it to open one green lock. In the [[Lynx ruleset|Lynx]] version, the green key acts as a [[wall]] to other [[object]]s.


The green key and lock is represented by three dots in the Microsoft Black and White edition.
The green key and lock is represented by three dots in the Microsoft Black and White edition.
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