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'''Level themes''' are abstract ideas that often serve as a basis in level design. Levels may stretch one theme across the entire map, restrict some themes to certain regions, and/or merge multiple themes together. Some well-known themes are: | '''Level themes''' are abstract ideas that often serve as a basis in level design. Levels may stretch one theme across the entire map, restrict some themes to certain regions, and/or merge multiple themes together. Some well-known themes are: | ||
*[[Collision]] | *[[Collision]] | ||
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*[[Random-element]] | *[[Random-element]] | ||
*[[Sokoban level]], or [[block]] puzzles | *[[Sokoban level]], or [[block]] puzzles | ||
*[[Time | *[[Time crunch level]] | ||
[[Multitask]]ing ''can'' be a level theme, but more often it refers to a time-saving strategy frequently used by [[bold time|bold]]-seekers. The same can be said of trial and error. | [[Multitask]]ing ''can'' be a level theme, but more often it refers to a time-saving strategy frequently used by [[bold time|bold]]-seekers. The same can be said of trial and error. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |