Low Score Challenge: Difference between revisions

added CC2 and CC2LP1
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== Chip's Challenge 1 ==
== Chip's Challenge 1 ==
=== MS ===
[[Chip's Challenge 1]] has 120 timed levels, and therefore a minimum possible score of 67,544 in MSCC.  The first known reference to this calculation was by [[Alice Voith]] in the late 90s,<ref>[[Alice Voith]]. [https://www.mywingsbooks.com/chips/cc-chips/misc-lows.shtml "Lowest Possible Score"] (Note: Alice appears to have made a typo in the final result.  The last column adds to 67544 but the total is shown as 67554.)</ref> but it wasn't actually shown to be possible until 2020.  Currently, no player has achieved said score.
[[Chip's Challenge 1]] has 120 timed levels, and therefore a minimum possible score of 67,544 in MSCC.  The first known reference to this calculation was by [[Alice Voith]] in the late 90s,<ref>[[Alice Voith]]. [https://www.mywingsbooks.com/chips/cc-chips/misc-lows.shtml "Lowest Possible Score"] (Note: Alice appears to have made a typo in the final result.  The last column adds to 67544 but the total is shown as 67554.)</ref> but it wasn't actually shown to be possible until 2020.  Currently, no player has achieved said score.


=== Beware of Bug ===
==== Beware of Bug ====
Collecting the [[computer chip|chips]] in [[Beware of Bug]] normally will result in the [[glider]] coming back along with one of the [[paramecium]], which together will leave the exit as the only place to hide.  Completing the level with 1 second left involves collecting the first chip just as the first paramecium passes it, such that the paramecium spins in a circle instead of continuing toward the [[water]] to drown.  This paramecium can eventually keep the glider trapped in the first row.
Collecting the [[computer chip|chips]] in [[Beware of Bug]] normally will result in the [[glider]] coming back along with one of the [[paramecium]], which together will leave the exit as the only place to hide.  Completing the level with 1 second left involves collecting the first chip just as the first paramecium passes it, such that the paramecium spins in a circle instead of continuing toward the [[water]] to drown.  This paramecium can eventually keep the glider trapped in the first row.


=== Slo Mo ===
==== Slo Mo ====
Due to the randomness of the [[blob]]s, it was not known for certain whether a score of 1 second remaining could be achieved on [[Slo Mo]] until December of 2018, when [[Kacper Leszczyński]], using [[SuperCC]], showed that it could be done.  This score has not been achieved in actual play.
Due to the randomness of the [[blob]]s, it was not known for certain whether a score of 1 second remaining could be achieved on [[Slo Mo]] until December of 2018, when [[Kacper Leszczyński]], using [[SuperCC]], showed that it could be done.  This score has not been achieved in actual play.


=== Jumping Swarm ===
==== Jumping Swarm ====
A score of 1 on [[Jumping Swarm]] was long considered to be impossible, due to the ever increasing number of [[walker]]s in the level as time goes on.  However, in June of 2020, [[David Stolp]], using SuperCC, showed that with enough luck the walkers would get backed up on the [[force floor]]s far enough that one would bounce back toward the [[clone machine]] and break the cloning mechanism, causing only a limited number of walkers to clone.  This score has not been achieved in actual play, and due to the extreme luck required is unlikely to ever be achieved.
A score of 1 on [[Jumping Swarm]] was long considered to be impossible, due to the ever increasing number of [[walker]]s in the level as time goes on.  However, in June of 2020, [[David Stolp]], using SuperCC, showed that with enough luck the walkers would get backed up on the [[force floor]]s far enough that one would bounce back toward the [[clone machine]] and break the cloning mechanism, causing only a limited number of walkers to clone.  This score has not been achieved in actual play, and due to the extreme luck required is unlikely to ever be achieved.
== Chip's Challenge 2 ==
The current known minimum total for [[Chip's Challenge 2|CC2]] is 10,065,470 for score (10,050,000 from level bonuses) and 36 for time.<ref>[[random 8]]'s post on the topic: https://forum.bitbusters.club/thread-1249-post-42763.html#pid42763</ref>
=== Unavoidable seconds ===
* [[Sdrawkcab]]: 35
* [[Dodgeball]]: 1
=== Unavoidable bonus points ===
* [[Tricked Ya!]]: 1000
* [[Chamber Bomb]]: 10
* [[Onion]]: 1000
* [[Chip Palace]]: 1000
* [[Easy?]]: 100
* [[In the Long Run]]: 1000
* [[Nonsense]]: 1000
* [[Minefield]]: 1000
* [[Tank War]]: 4000
* [[Memories]]: 4000
* [[Room to Breathe]]: 1000
== Chip's Challenge 2 Level Pack 1 ==
The current known minimum total for [[Chip's Challenge 2 Level Pack 1|CC2LP1]] is 10,053,410 for score and 2 for time.<ref>random 8's first score report for CC2LP1: https://forum.bitbusters.club/thread-1249-post-42345.html#pid42345</ref>
=== Unavoidable seconds ===
* [[Cave Diving]]: 1. Sliding into the [[time modifier|stopwatch]] causes the timer to be "[[tick]]-misaligned",<ref group="note">See [[Sliding tile#Steam]] for an explanation of tick alignment.</ref> making a completion time of 0 impossible.
* [[Time in a Bottle]]: 1. Similar to Cave Diving, except the cause in this level is simply walking into and picking up a [[time modifier|time bonus]].
=== Unavoidable bonus points ===
* [[A Little Help]]: 60
* [[A Helping Hand]]: 20
* [[The Floodgates Open]]: 100
* [[Around the Corner]]: 2000
* [[Bar]]: 200
* [[Triple Threat]]: 10
* [[Bigger Boulder Alley]]: 1000
== Notes ==
<references group="note"/>


== References ==
== References ==
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