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{{Infobox Level | {{Infobox Level | ||
|pack = cclp2 | |||
| | |||
|level = 68 | |level = 68 | ||
| | |image = [[File:CCLP2 Level 68.png|300px]] | ||
}} | }} | ||
'''Madness II''' is the 68th level in [[Chip's Challenge Level Pack 2]]. Unlike the rather simple [[Madness I | '''Madness II''' is the 68th level in [[Chip's Challenge Level Pack 2]]. Unlike the rather simple [[Madness I]], Madness II requires instant responses, exact timing, some luck, and some logic. There are two distinct routes through Madness II at its highest level; in slower routes, simply clone one block at a time. One path uses only the arrow keys and one utilizes the Mouse Panel Glitch to perform two [[ram]]s, but the latter - in addition to the increased difficulty of using the mouse - requires several alterations which make the route more difficult. | ||
=== 276 route | === 276 route === | ||
Clone one block and cover it, then clone two blocks, move the extant block D and remove the dirt. For the next stage, clone three blocks and remove the dirt with [1/2] RL, taking advantage of [[slide delay]] to survive the sliding block - a [[spring step]] [[dirty trick]]. Ram this block with -R, then play DR and revive the rammed block with U, and step L [1/2] R onto the resulting dirt. This U move loses no time, as the boost will catch Chip up with the other theoretical path, similar to the mechanics of the spring step. | Clone one block and cover it, then clone two blocks, move the extant block D and remove the dirt. For the next stage, clone three blocks and remove the dirt with [1/2] RL, taking advantage of [[slide delay]] to survive the sliding block - a [[spring step]] [[dirty trick]]. Ram this block with -R, then play DR and revive the rammed block with U, and step L [1/2] R onto the resulting dirt. This U move loses no time, as the boost will catch Chip up with the other theoretical path, similar to the mechanics of the spring step. | ||
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Now, run to the top of the level, past the ball on the [[brown button]], and sneak into the second ball room, this time with hidden [[flippers]]. Move across the ice corner, steal the last two chips from the fireball, then sneak back around to the [[toggle wall]], pass the teleport, bust through the [[socket]] and move D''R'' 3D to avoid running into a glider as you exit. | Now, run to the top of the level, past the ball on the [[brown button]], and sneak into the second ball room, this time with hidden [[flippers]]. Move across the ice corner, steal the last two chips from the fireball, then sneak back around to the [[toggle wall]], pass the teleport, bust through the [[socket]] and move D''R'' 3D to avoid running into a glider as you exit. | ||
=== 277 route | === 277 route === | ||
Several things change when the mouse is used. The first ram is the harder of the two: to pull it off successfully, wait [1/2] before clicking [-R *D], which will cause [*D R] to function as a spring step. Make the following UL key moves ''very'' distinct, as otherwise the mouse will trigger during Chip's [1/2] wait and he will move -R when he lands. | Several things change when the mouse is used. The first ram is the harder of the two: to pull it off successfully, wait [1/2] before clicking [-R *D], which will cause [*D R] to function as a spring step. Make the following UL key moves ''very'' distinct, as otherwise the mouse will trigger during Chip's [1/2] wait and he will move -R when he lands. | ||
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==Full level map== | ==Full level map== | ||
[[ | [[File:Cclp2_full_map_level_68.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
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{{Level Progression|The One Sensible Chip|So Many Chips!}} | {{Level Progression|The One Sensible Chip|So Many Chips!}} | ||
[[Category:Levels unplayable in Lynx]] | [[Category:Levels unplayable in Lynx]] | ||
[[Category: | [[Category:Levels quicker in Lynx than MS]] |