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{{Infobox Level
{{Infobox Level
|pack = cclp3
|name = Manic Depression
|image = [[Image:CCLP3 Level 122.png|300px]]
|levelset = [[Chip's Challenge Level Pack 3]]
|level = 122
|level = 122
|image = [[File:CCLP3 Level 122.png|300px]]
|password = FVLK
|hint = To get past the bomb, clone a block and maneuver it.
|hint = To get past the bomb, clone a block and maneuver it.
|chips required = 1
|chips available = 1
|time = 600
|bold = 504 MS / 471 Lynx
|difficulty = 4
|bold difficulty = 4
}}
}}
'''Manic Depression''' is the 122nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Madhav Shanbhag]], and is typical of his style - unusual passages from one room to another and casual use of intermediate-level game mechanics - which often requires multiple attempts to understand.
'''Manic Depression''' is the 122nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Madhav Shanbhag]], and is typical of his style - unusual passages from one room to another and casual use of intermediate-level game mechanics - which often requires multiple attempts to understand.


All paths through the [[teleport]] are currently blocked; clone three [[block]]s and send them through two [[water]] spaces and a [[bomb]], being extremely careful of [[cross-checking]], to collect the [[red key]]. Use this to negotiate the [[itemswapper]] along the way back to the teleport, ending in the [[computer chip]], and teleport >L to the next room. When Chip entered column 1, a [[teeth]] followed him and touched the [[green button]] that opened this [[toggle wall]]; push either block onto the wall and D, then wait [1 1/2] and teleport >RL such that the block lands, creating [[partial posting]] in front of this teleport, before Chip attempts to return to this room.
All paths through the [[teleport]] are currently blocked; clone three [[block]]s and send them through two [[water]] spaces and a [[bomb]], being extremely careful of [[cross-checking]], to collect the [[red key]]. Use this to negotiate the [[itemswapper]] along the way back to the teleport, ending in the [[computer chip]], and teleport >L to the next room. When Chip entered column 1, a [[teeth]] followed him and touched the [[green button]] that opened this [[toggle wall]]; push either block onto the wall and D, then wait [1 1/2] and teleport >RL such that the block lands, creating [[partial posting]] in front of this teleport, before Chip attempts to return to this room.


Immediately move D 2R into the next room, where a [[monster]] (intended to be the [[tank]] originally) must erase the teleport from the network by landing on it after Chip has used it. Shove block 1 3U R, then wait [6 1/2] before teleporting >RL again to safety at the start. (An [[invisible wall]] blocks this exit.) In MS and using the bold route ''only'', clone ''two'' blocks (one in [[Lynx ruleset|Lynx]]) and then teleport >R to the [[bug]] room; remove the [[socket]] and [[blue wall]] 1, then divert somewhat north (the south path contains [[hidden wall]]s) and attempt to steal the red key from the [[blob]], [[walker]] and [[paramecium]] with a maximum loss of [1]. [[Odd step]] is recommended, since this allows the paramecium (ahead in the [[monster order]]) to push the random monsters back further upon their first collision.
Immediately move D 2R into the next room, where a [[monster]] (intended to be the [[tank]] originally) must erase the teleport from the network by landing on it after Chip has used it. Shove block 1 3U R, then wait [6 1/2] before teleporting >RL again to safety at the start. (An [[invisible wall]] blocks this exit.) In MS and using the bold route ''only'', clone ''two'' blocks (one in [[Lynx]]) and then teleport >R to the [[bug]] room; remove the [[socket]] and [[blue wall]] 1, then divert somewhat north (the south path contains [[hidden wall]]s) and attempt to steal the red key from the [[blob]], [[walker]] and [[paramecium]] with a maximum loss of [1]. [[Odd step]] is recommended, since this allows the paramecium (ahead in the [[monster order]]) to push the random monsters back further upon their first collision.


Use the key to access the [[ice skates]] and green button, then teleport >R and [[spring slide]] 2R. In the 504 route, [[slide delay]] occurs at this exact time and a [[dirty trick]] is possible using the spring slide; this is not possible without skates because of the [[block echo]] and cross-checking. Two safer solutions skate after the block, either catching it at [22, 3] or pushing it back U from the very end of the slide; the latter works in both rulesets and is referenced in the [[hint]]. Once the block is through the teleport, move it back towards the exit; simplest is directly to 3D away, which will cause a long wait for bugs to clear. In the 504 route, move it to 4D 2R away, wait [2] and then push it back U 2L, wait [3] and then finally explode the bomb to exit.
Use the key to access the [[ice skates]] and green button, then teleport >R and [[spring slide]] 2R. In the 504 route, [[slide delay]] occurs at this exact time and a [[dirty trick]] is possible using the spring slide; this is not possible without skates because of the [[block echo]] and cross-checking. Two safer solutions skate after the block, either catching it at [22, 3] or pushing it back U from the very end of the slide; the latter works in both rulesets and is referenced in the [[hint]]. Once the block is through the teleport, move it back towards the exit; simplest is directly to 3D away, which will cause a long wait for bugs to clear. In the 504 route, move it to 4D 2R away, wait [2] and then push it back U 2L, wait [3] and then finally explode the bomb to exit.
== Full level map ==
[[File:Cclp3_full_map_level_122.png|500px]]


== Walkthrough ==
== Walkthrough ==
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