Editing Manic Depression
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{{Infobox Level | {{Infobox Level | ||
| | |name = Manic Depression | ||
|image = [[File:CCLP3 Level 122.png|300px]] | |||
|levelset = Chip's Challenge Level Pack 3 | |||
|level = 122 | |level = 122 | ||
| | |password = FVLK | ||
|hint = To get past the bomb, clone a block and maneuver it. | |hint = To get past the bomb, clone a block and maneuver it. | ||
|chips required = 1 | |||
|chips available = 1 | |||
|time = 600 | |||
|bold = 504 MS / 471 Lynx | |||
|difficulty = 4 | |||
|bold difficulty = 4 | |||
}} | }} | ||
'''Manic Depression''' is the 122nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Madhav Shanbhag]], and is typical of his style - unusual passages from one room to another and casual use of intermediate-level game mechanics - which often requires multiple attempts to understand. | '''Manic Depression''' is the 122nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Madhav Shanbhag]], and is typical of his style - unusual passages from one room to another and casual use of intermediate-level game mechanics - which often requires multiple attempts to understand. | ||
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Use the key to access the [[ice skates]] and green button, then teleport >R and [[spring slide]] 2R. In the 504 route, [[slide delay]] occurs at this exact time and a [[dirty trick]] is possible using the spring slide; this is not possible without skates because of the [[block echo]] and cross-checking. Two safer solutions skate after the block, either catching it at [22, 3] or pushing it back U from the very end of the slide; the latter works in both rulesets and is referenced in the [[hint]]. Once the block is through the teleport, move it back towards the exit; simplest is directly to 3D away, which will cause a long wait for bugs to clear. In the 504 route, move it to 4D 2R away, wait [2] and then push it back U 2L, wait [3] and then finally explode the bomb to exit. | Use the key to access the [[ice skates]] and green button, then teleport >R and [[spring slide]] 2R. In the 504 route, [[slide delay]] occurs at this exact time and a [[dirty trick]] is possible using the spring slide; this is not possible without skates because of the [[block echo]] and cross-checking. Two safer solutions skate after the block, either catching it at [22, 3] or pushing it back U from the very end of the slide; the latter works in both rulesets and is referenced in the [[hint]]. Once the block is through the teleport, move it back towards the exit; simplest is directly to 3D away, which will cause a long wait for bugs to clear. In the 504 route, move it to 4D 2R away, wait [2] and then push it back U 2L, wait [3] and then finally explode the bomb to exit. | ||
== Full level map == | ==Full level map== | ||
[[File:Cclp3_full_map_level_122.png|500px]] | [[File:Cclp3_full_map_level_122.png|500px]] | ||