Manic Depression: Difference between revisions

185 bytes removed ,  30 April 2020
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{{Infobox Level
{{Infobox Level
|name = Manic Depression
|pack = cclp3
|level = 122
|image = [[File:CCLP3 Level 122.png|300px]]
|image = [[File:CCLP3 Level 122.png|300px]]
|levelset = Chip's Challenge Level Pack 3
|level = 122
|password = FVLK
|hint = To get past the bomb, clone a block and maneuver it.
|hint = To get past the bomb, clone a block and maneuver it.
|chips required = 1
|chips available = 1
|time = 600
|bold = 504 MS / 471 Lynx
|difficulty = 4
|bold difficulty = 4
}}
}}
'''Manic Depression''' is the 122nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Madhav Shanbhag]], and is typical of his style - unusual passages from one room to another and casual use of intermediate-level game mechanics - which often requires multiple attempts to understand.
'''Manic Depression''' is the 122nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Madhav Shanbhag]], and is typical of his style - unusual passages from one room to another and casual use of intermediate-level game mechanics - which often requires multiple attempts to understand.


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Use the key to access the [[ice skates]] and green button, then teleport >R and [[spring slide]] 2R. In the 504 route, [[slide delay]] occurs at this exact time and a [[dirty trick]] is possible using the spring slide; this is not possible without skates because of the [[block echo]] and cross-checking. Two safer solutions skate after the block, either catching it at [22, 3] or pushing it back U from the very end of the slide; the latter works in both rulesets and is referenced in the [[hint]]. Once the block is through the teleport, move it back towards the exit; simplest is directly to 3D away, which will cause a long wait for bugs to clear. In the 504 route, move it to 4D 2R away, wait [2] and then push it back U 2L, wait [3] and then finally explode the bomb to exit.
Use the key to access the [[ice skates]] and green button, then teleport >R and [[spring slide]] 2R. In the 504 route, [[slide delay]] occurs at this exact time and a [[dirty trick]] is possible using the spring slide; this is not possible without skates because of the [[block echo]] and cross-checking. Two safer solutions skate after the block, either catching it at [22, 3] or pushing it back U from the very end of the slide; the latter works in both rulesets and is referenced in the [[hint]]. Once the block is through the teleport, move it back towards the exit; simplest is directly to 3D away, which will cause a long wait for bugs to clear. In the 504 route, move it to 4D 2R away, wait [2] and then push it back U 2L, wait [3] and then finally explode the bomb to exit.


==Full level map==
== Full level map ==
[[File:Cclp3_full_map_level_122.png|500px]]
[[File:Cclp3_full_map_level_122.png|500px]]


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