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{{Infobox Level
{{Infobox Level New
|pack = cclp3
|name = Marooned
|image = [[Image:CCLP3 Level 126.png|300px]]
|levelset = [[Chip's Challenge Level Pack 3]]
|level = 126
|level = 126
|image = [[File:CCLP3 Level 126.png|300px]]
|password = URJW
}}
|hint = No
'''Marooned''' is the 126th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. Due to being a very short and easy level, it is arguably one of the easiest levels to achieve a [[bold time]] in both [[MS ruleset|MS]] and [[Lynx ruleset|Lynx]].
|chips required = 0
|chips available = 0
|time = 150
|bold ms = 134
|bold lynx = 132
|difficulty ms = 1
|difficulty lynx = 1
|bold difficulty ms = 1
|bold difficulty lynx = 1
|bold complexity ms = 1
|bold complexity lynx = 1}}
 
'''Marooned''' is the 126th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]]. Due to being a very short and easy level, it is arguably one of the easiest levels to achieve a [[bold time]] in both the Microsoft and Lynx versions of CCLP3.


Start off by hitting the [[green button]] to free the [[block]]s; if this was all the walls ever changed, Chip could either walk straight to the [[flippers]] or use the blocks to bridge north to the exit. Neither is possible, since there is a [[teeth]] located out of sight initially on top of a closed [[toggle wall]] and R away from another green button, and it will hit the button when Chip enters the area ''between'' the toggle walls.
Start off by hitting the [[green button]] to free the [[block]]s; if this was all the walls ever changed, Chip could either walk straight to the [[flippers]] or use the blocks to bridge north to the exit. Neither is possible, since there is a [[teeth]] located out of sight initially on top of a closed [[toggle wall]] and R away from another green button, and it will hit the button when Chip enters the area ''between'' the toggle walls.
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== Trivia ==
== Trivia ==
* This level was originally designed for inclusion in the [[Chip's Challenge 2|CC2]] main game and named '''No Problem Atoll''', but did not make the final cut. It can be played in [https://forum.bitbusters.club/thread-560.html CC2 Rejects].
* This level was originally designed for inclusion in the [[CC2]] main game and named '''No Problem Atoll''', but did not make the final cut. It can be played in [http://cczone.invisionzone.com/files/file/568-cc2-rejects/ CC2 Rejects].


== [[CCLP3 storyline]] ==
== [[CCLP3 storyline]] ==
''After the lengthy challenge of [[Water Trap|the last level]], a pleased Chip stood proud after swimming to the exit, unaware that one of the [[glider]]s nearby had followed him through. Without warning, the glider knocked him unconscious.''


''Several minutes later, Chip woke up, stranded on an island. "How did I get here?" he wondered. "Maybe I should've taken the title of that last level a bit more seriously..."''
''After the lengthy challenge of [[Water Trap|the last level]], a pleased Chip stood proud after swimming to the exit, unaware that one of the [[glider]]s nearby had followed him through. Without warning, the glider knocked him unconscious. ''
 
Several minutes later, Chip woke up, stranded on an island. "How did I get here?" he wondered. "Maybe I should've taken the title of that last level a bit more seriously..."


(NB: A glider never actually touches the exit in Water Trap.)
(NB: A glider never actually touches the exit in Water Trap.)


== Full level map ==
==Full level map==
[[File:Cclp3_full_map_level_126.png|500px]]
[[Image:Cclp3_full_map_level_126.png|500px]]


== Walkthrough ==
== Walkthrough ==
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