Please create an account or Login! Have fun!

Mazed In: Difference between revisions

Jump to navigation Jump to search
imported>Ihavenoname248
No edit summary
 
mNo edit summary
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox Level New|
{{Infobox Level
|name = Mazed In
|pack = cclp2
|image = [[Image:CCLP2 Level 12.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 12
|level = 12
|password = NPQF
|image = [[File:CCLP2 Level 12.png|300px]]
|hint = No
|chips required = 22
|chips available = 22
|time = 600
|bold ms = 354
|bold lynx = 354
 
|difficulty ms = 3
|bold difficulty ms = 4
|bold complexity ms = 1
 
|difficulty lynx = 3
|bold difficulty lynx = 4
|bold complexity lynx = 1
}}
}}


'''Mazed In''' is the 12th level in [[Chip's Challenge Level Pack 2]]. Layered with [[blue wall]]s, punctuating [[invisible wall]]s and unexpected corridor exits, Mazed In is a difficult puzzle which also requires a good amount of time to complete, beyond [[Tyrethali Ansrath]]'s usual difficulty level (though it should be said that Mazed In was untimed in its original set). The route is shown in the [[AVI]].
'''Mazed In''' is the 12th level in [[Chip's Challenge Level Pack 2]]. Layered with [[blue wall]]s, punctuating [[invisible wall]]s and unexpected corridor exits, Mazed In is a difficult puzzle which requires a good amount of time to complete. The route is shown in the [[AVI]].


In general, head for the [[yellow key]], then go back to the start and take the [[blue key]], then plow through the [[blue lock]] and eventually reach the [[green key]], which will open all the [[green lock]]s which protect most of the chips. If Chip is not running out of time, the remaining chips should not be terribly difficult.
Head for the [[yellow key]], then go back to the start and take the [[blue key]], then plow through the [[blue lock]] and eventually reach the [[green key]], which will open all the [[green lock]]s which protect most of the chips. If Chip is not running out of time, the remaining chips should not be terribly difficult; though if you are in a spot of trouble, you can refer to the level map or [[AVI]] below.


== Tricks and strategies ==
== Tricks and strategies ==


There are very common patterns through this maze. Every [[item]] in Mazed In, except for one protected by a [[thin wall]] and two protected by [[lock]]s on one side only, is located next to an invisible wall. Many of the open blue walls are one space diagonally away from either a lock or an invisible wall. When used well, bold and the level itself both become ''much'' easier.
There are very common patterns through this maze. Every [[item]] in Mazed In, except for one protected by a [[thin wall]] and two protected by [[lock]]s on one side only, is located next to an invisible wall. Many of the open blue walls are one space diagonally away from either a lock or an invisible wall. When used well, bold and the level itself both become ''much'' easier.
==Full level map==
[[File:Cclp2_full_map_level_12.png|500px]]


== Walkthrough ==
== Walkthrough ==
[[File:CCLP2 level 12 solution - 354 seconds|425px]]
{{#ev:youtube|ivwln-OKjAc}}


{{Level Progression|Deconstruction|The Serial Port}}
{{Level Progression|Deconstruction|The Serial Port}}

Latest revision as of 04:27, 30 April 2020

Mazed In is the 12th level in Chip's Challenge Level Pack 2. Layered with blue walls, punctuating invisible walls and unexpected corridor exits, Mazed In is a difficult puzzle which requires a good amount of time to complete. The route is shown in the AVI.

Head for the yellow key, then go back to the start and take the blue key, then plow through the blue lock and eventually reach the green key, which will open all the green locks which protect most of the chips. If Chip is not running out of time, the remaining chips should not be terribly difficult; though if you are in a spot of trouble, you can refer to the level map or AVI below.

Tricks and strategies[edit]

There are very common patterns through this maze. Every item in Mazed In, except for one protected by a thin wall and two protected by locks on one side only, is located next to an invisible wall. Many of the open blue walls are one space diagonally away from either a lock or an invisible wall. When used well, bold and the level itself both become much easier.

Full level map[edit]

Cclp2 full map level 12.png

Walkthrough[edit]

Previous Level Current Level Next Level
← Deconstruction Mazed In The Serial Port →