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Editing Microsoft's version of Chip's Challenge
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The hint in [[Cellblocked]] was changed to reflect the different controls. | The hint in [[Cellblocked]] was changed to reflect the different controls. | ||
Hints in general were converted from all uppercase (a restriction of the Lynx version's sprite font) to sentence case, although the same was not done for level | Hints in general were converted from all uppercase (a restriction of the Lynx version's sprite font) to sentence case, although the same was not done for level tiles. | ||
In a number of Lynx levels, Chip initially faces north; however, when the level loads, he immediately turns to face south, so this is almost imperceptible. In several MSCC levels, Chip begins the level facing in a non-south direction and will stay this way until the player starts the level. These levels are [[Digger]], [[Chchchips]], [[Kablam]], and [[All Full]]. | In a number of Lynx levels, Chip initially faces north; however, when the level loads, he immediately turns to face south, so this is almost imperceptible. In several MSCC levels, Chip begins the level facing in a non-south direction and will stay this way until the player starts the level. These levels are [[Digger]], [[Chchchips]], [[Kablam]], and [[All Full]]. | ||
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== Secrets == | == Secrets == | ||
Although the game only shipped with two music tracks (which simply cycle per level), if the semi-standard sample MIDI "canyon.mid" was available | Although the game only shipped with two music tracks (which simply cycle per level), if the semi-standard sample MIDI "canyon.mid" was available, it would be added to the rotation as a third track. | ||
A number of different keystrokes will add a secret [[Ignore Passwords]] option (likely intended for debugging) to the Level menu. | A number of different keystrokes will add a secret [[Ignore Passwords]] option (likely intended for debugging) to the Level menu. |